Ryujinx/Ryujinx.HLE/Utilities/StructReader.cs
2018-12-01 14:03:56 -06:00

45 lines
1 KiB
C#

using ChocolArm64.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Utilities
{
class StructReader
{
private MemoryManager _memory;
public long Position { get; private set; }
public StructReader(MemoryManager memory, long position)
{
this._memory = memory;
this.Position = position;
}
public T Read<T>() where T : struct
{
T value = MemoryHelper.Read<T>(_memory, Position);
Position += Marshal.SizeOf<T>();
return value;
}
public T[] Read<T>(int size) where T : struct
{
int structSize = Marshal.SizeOf<T>();
int count = size / structSize;
T[] output = new T[count];
for (int index = 0; index < count; index++)
{
output[index] = MemoryHelper.Read<T>(_memory, Position);
Position += structSize;
}
return output;
}
}
}