Ryujinx/Ryujinx.Graphics.Gpu/Memory
riperiperi cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
2020-05-04 12:24:59 +10:00
..
Buffer.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
BufferBounds.cs
BufferManager.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
CounterCache.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
IndexBuffer.cs
IRange.cs
MemoryAccessor.cs Compare shader code using a span instead of individual reads. (#917) 2020-02-03 20:11:22 +01:00
MemoryManager.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
PhysicalMemory.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
RangeList.cs
ResourceName.cs
UnmapEventArgs.cs
VertexBuffer.cs