Ryujinx/Ryujinx.Graphics.Shader
gdkchan 493648df31
Fix default value for unwritten shader outputs (#2412)
* Fix shader default output values

* Shader cache version bump
2021-06-25 19:56:03 -03:00
..
CodeGen Fix default value for unwritten shader outputs (#2412) 2021-06-25 19:56:03 -03:00
Decoders End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367) 2021-06-15 02:09:59 +02:00
Instructions Fix shader texture LOD query (#2397) 2021-06-23 23:31:14 +02:00
IntermediateRepresentation Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
StructuredIr Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) 2021-05-20 15:12:15 -03:00
Translation Fix shader texture LOD query (#2397) 2021-06-23 23:31:14 +02:00
BufferDescriptor.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
IGpuAccessor.cs Fix texture sampling with depth compare and LOD level or bias (#2404) 2021-06-25 00:54:50 +02:00
InputTopology.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
SamplerType.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
ShaderProgram.cs Simplify handling of shader vertex A (#1999) 2021-02-08 10:42:17 +11:00
ShaderProgramInfo.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
ShaderStage.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureFormat.cs
TextureUsageFlags.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00