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* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
11 lines
No EOL
199 B
C#
11 lines
No EOL
199 B
C#
namespace Ryujinx.HLE.Gpu.Engines
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{
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enum NvGpuEngine
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{
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_2d = 0x902d,
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_3d = 0xb197,
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Compute = 0xb1c0,
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Kepler = 0xa140,
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Dma = 0xb0b5
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}
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} |