113 lines
3.1 KiB
C#
113 lines
3.1 KiB
C#
using ARMeilleure.Common;
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using System.Runtime.CompilerServices;
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namespace ARMeilleure.IntermediateRepresentation
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{
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static class OperandHelper
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{
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public static Operand Const(OperandType type, long value)
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{
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return type == OperandType.I32 ? Operand().With((int)value) : Operand().With(value);
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}
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public static Operand Const(bool value)
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{
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return Operand().With(value ? 1 : 0);
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}
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public static Operand Const(int value)
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{
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return Operand().With(value);
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}
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public static Operand Const(uint value)
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{
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return Operand().With(value);
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}
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public static Operand Const(long value, bool relocatable = false, int? index = null)
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{
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return Operand().With(value, relocatable, index);
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}
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public static Operand Const(ulong value)
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{
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return Operand().With(value);
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}
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public static unsafe Operand Const<T>(ref T reference)
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{
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return Operand().With((ulong)Unsafe.AsPointer(ref reference));
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}
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public static Operand ConstF(float value)
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{
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return Operand().With(value);
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}
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public static Operand ConstF(double value)
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{
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return Operand().With(value);
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}
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public static Operand Label()
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{
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return Operand().With(OperandKind.Label);
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}
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public static Operand Local(OperandType type)
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{
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return Operand().With(OperandKind.LocalVariable, type);
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}
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public static Operand Register(int index, RegisterType regType, OperandType type)
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{
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return Operand().With(index, regType, type);
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}
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public static Operand Undef()
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{
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return Operand().With(OperandKind.Undefined);
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}
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public static MemoryOperand MemoryOp(
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OperandType type,
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Operand baseAddress,
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Operand index = null,
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Multiplier scale = Multiplier.x1,
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int displacement = 0)
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{
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return MemoryOperand().With(type, baseAddress, index, scale, displacement);
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}
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#region "ThreadStaticPool"
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public static void PrepareOperandPool(int groupId = 0)
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{
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ThreadStaticPool<Operand>.PreparePool(groupId, ChunkSizeLimit.Large);
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ThreadStaticPool<MemoryOperand>.PreparePool(groupId, ChunkSizeLimit.Small);
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}
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private static Operand Operand()
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{
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return ThreadStaticPool<Operand>.Instance.Allocate();
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}
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private static MemoryOperand MemoryOperand()
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{
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return ThreadStaticPool<MemoryOperand>.Instance.Allocate();
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}
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public static void ResetOperandPool(int groupId = 0)
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{
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ThreadStaticPool<MemoryOperand>.ResetPool(groupId);
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ThreadStaticPool<Operand>.ResetPool(groupId);
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}
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public static void DisposeOperandPools()
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{
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ThreadStaticPool<Operand>.DisposePools();
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ThreadStaticPool<MemoryOperand>.DisposePools();
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}
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#endregion
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}
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}
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