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BackgroundDiskCacheWriter.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
BinarySerializer.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
CompressionAlgorithm.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheCommon.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheGpuAccessor.cs
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GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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2022-11-17 18:47:41 +01:00 |
DiskCacheGuestStorage.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
DiskCacheHostStorage.cs
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Shader: Implement PrimitiveID (#4067)
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2022-12-08 10:55:03 +01:00 |
DiskCacheLoadException.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheLoadResult.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheOutputStreams.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
GuestCodeAndCbData.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ParallelDiskCacheLoader.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ShaderBinarySerializer.cs
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Fix shader cache on Vulkan when geometry shaders are inserted (#3868)
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2022-11-19 10:24:23 +01:00 |