Ryujinx/Ryujinx/Ryujinx.csproj
Michael Kuklinski 9be4e4c766
Adding .editorconfig so code style can be consistent and localized (#1131)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* Adding .editorconfig so users have a consistent style setting regardless of their local settings.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-05-03 00:58:58 +02:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
<Version>1.0.0-dirty</Version>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
<DefineConstants>TRACE;USE_DEBUGGING</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
<DefineConstants>TRACE;USE_DEBUGGING</DefineConstants>
<Optimize>false</Optimize>
</PropertyGroup>
<!-- Due to .net core 3.1 embedded resource loading -->
<PropertyGroup>
<EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
<ApplicationIcon>Ryujinx.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'osx-x64'">
<DefineConstants>MACOS_BUILD</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Remove="Ui\AboutWindow.glade" />
<None Remove="Ui\assets\BlueCon.png" />
<None Remove="Ui\assets\ProCon.png" />
<None Remove="Ui\assets\RedCon.png" />
<None Remove="Ui\assets\NCAIcon.png" />
<None Remove="Ui\assets\NROIcon.png" />
<None Remove="Ui\assets\NSOIcon.png" />
<None Remove="Ui\assets\NSPIcon.png" />
<None Remove="Ui\assets\XCIIcon.png" />
<None Remove="Ui\assets\DiscordLogo.png" />
<None Remove="Ui\assets\GitHubLogo.png" />
<None Remove="Ui\assets\JoyCon.png" />
<None Remove="Ui\assets\PatreonLogo.png" />
<None Remove="Ui\assets\Icon.png" />
<None Remove="Ui\assets\TwitterLogo.png" />
<None Remove="Ui\GameTableContextMenu.glade" />
<None Remove="Ui\MainWindow.glade" />
<None Remove="Ui\SwitchSettings.glade" />
<None Remove="Ui\TitleUpdateWindow.glade" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Ui\AboutWindow.glade" />
<EmbeddedResource Include="Ui\assets\BlueCon.png" />
<EmbeddedResource Include="Ui\assets\ProCon.png" />
<EmbeddedResource Include="Ui\assets\RedCon.png" />
<EmbeddedResource Include="Ui\assets\NCAIcon.png" />
<EmbeddedResource Include="Ui\assets\NROIcon.png" />
<EmbeddedResource Include="Ui\assets\NSOIcon.png" />
<EmbeddedResource Include="Ui\assets\NSPIcon.png" />
<EmbeddedResource Include="Ui\assets\XCIIcon.png" />
<EmbeddedResource Include="Ui\assets\DiscordLogo.png" />
<EmbeddedResource Include="Ui\assets\GitHubLogo.png" />
<EmbeddedResource Include="Ui\assets\JoyCon.png" />
<EmbeddedResource Include="Ui\assets\PatreonLogo.png" />
<EmbeddedResource Include="Ui\assets\Icon.png" />
<EmbeddedResource Include="Ui\assets\TwitterLogo.png" />
<EmbeddedResource Include="Ui\GameTableContextMenu.glade" />
<EmbeddedResource Include="Ui\MainWindow.glade" />
<EmbeddedResource Include="Ui\SwitchSettings.glade" />
<EmbeddedResource Include="Ui\TitleUpdateWindow.glade" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="DiscordRichPresence" Version="1.0.150" />
<PackageReference Include="GLWidget" Version="1.0.1" />
<PackageReference Include="GtkSharp" Version="3.22.25.56" />
<PackageReference Include="GtkSharp.Dependencies" Version="1.1.0" Condition="'$(RuntimeIdentifier)' == 'win-x64'" />
<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Debugger\Ryujinx.Debugger.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Config.json" Condition="'$(Configuration)' == 'Debug' OR '$(Configuration)' == 'Profile Debug'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>