9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
351 lines
12 KiB
C#
351 lines
12 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Numerics;
|
|
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
class StructuredProgramContext
|
|
{
|
|
private HashSet<BasicBlock> _loopTails;
|
|
|
|
private Stack<(AstBlock Block, int CurrEndIndex, int LoopEndIndex)> _blockStack;
|
|
|
|
private Dictionary<Operand, AstOperand> _localsMap;
|
|
|
|
private Dictionary<int, AstAssignment> _gotoTempAsgs;
|
|
|
|
private List<GotoStatement> _gotos;
|
|
|
|
private AstBlock _currBlock;
|
|
|
|
private int _currEndIndex;
|
|
private int _loopEndIndex;
|
|
|
|
public StructuredFunction CurrentFunction { get; private set; }
|
|
|
|
public StructuredProgramInfo Info { get; }
|
|
|
|
public ShaderConfig Config { get; }
|
|
|
|
public StructuredProgramContext(ShaderConfig config)
|
|
{
|
|
Info = new StructuredProgramInfo();
|
|
|
|
Config = config;
|
|
|
|
if (config.GpPassthrough)
|
|
{
|
|
int passthroughAttributes = config.PassthroughAttributes;
|
|
while (passthroughAttributes != 0)
|
|
{
|
|
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
|
|
|
|
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.UserDefined, index));
|
|
|
|
passthroughAttributes &= ~(1 << index);
|
|
}
|
|
|
|
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.Position));
|
|
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.PointSize));
|
|
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.ClipDistance));
|
|
}
|
|
else if (config.Stage == ShaderStage.Fragment)
|
|
{
|
|
// Potentially used for texture coordinate scaling.
|
|
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord));
|
|
}
|
|
}
|
|
|
|
public void EnterFunction(
|
|
int blocksCount,
|
|
string name,
|
|
AggregateType returnType,
|
|
AggregateType[] inArguments,
|
|
AggregateType[] outArguments)
|
|
{
|
|
_loopTails = new HashSet<BasicBlock>();
|
|
|
|
_blockStack = new Stack<(AstBlock, int, int)>();
|
|
|
|
_localsMap = new Dictionary<Operand, AstOperand>();
|
|
|
|
_gotoTempAsgs = new Dictionary<int, AstAssignment>();
|
|
|
|
_gotos = new List<GotoStatement>();
|
|
|
|
_currBlock = new AstBlock(AstBlockType.Main);
|
|
|
|
_currEndIndex = blocksCount;
|
|
_loopEndIndex = blocksCount;
|
|
|
|
CurrentFunction = new StructuredFunction(_currBlock, name, returnType, inArguments, outArguments);
|
|
}
|
|
|
|
public void LeaveFunction()
|
|
{
|
|
Info.Functions.Add(CurrentFunction);
|
|
}
|
|
|
|
public void EnterBlock(BasicBlock block)
|
|
{
|
|
while (_currEndIndex == block.Index)
|
|
{
|
|
(_currBlock, _currEndIndex, _loopEndIndex) = _blockStack.Pop();
|
|
}
|
|
|
|
if (_gotoTempAsgs.TryGetValue(block.Index, out AstAssignment gotoTempAsg))
|
|
{
|
|
AddGotoTempReset(block, gotoTempAsg);
|
|
}
|
|
|
|
LookForDoWhileStatements(block);
|
|
}
|
|
|
|
public void LeaveBlock(BasicBlock block, Operation branchOp)
|
|
{
|
|
LookForIfStatements(block, branchOp);
|
|
}
|
|
|
|
private void LookForDoWhileStatements(BasicBlock block)
|
|
{
|
|
// Check if we have any predecessor whose index is greater than the
|
|
// current block, this indicates a loop.
|
|
bool done = false;
|
|
|
|
foreach (BasicBlock predecessor in block.Predecessors.OrderByDescending(x => x.Index))
|
|
{
|
|
// If not a loop, break.
|
|
if (predecessor.Index < block.Index)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// Check if we can create a do-while loop here (only possible if the loop end
|
|
// falls inside the current scope), if not add a goto instead.
|
|
if (predecessor.Index < _currEndIndex && !done)
|
|
{
|
|
// Create do-while loop block. We must avoid inserting a goto at the end
|
|
// of the loop later, when the tail block is processed. So we add the predecessor
|
|
// to a list of loop tails to prevent it from being processed later.
|
|
Operation branchOp = (Operation)predecessor.GetLastOp();
|
|
|
|
NewBlock(AstBlockType.DoWhile, branchOp, predecessor.Index + 1);
|
|
|
|
_loopTails.Add(predecessor);
|
|
|
|
done = true;
|
|
}
|
|
else
|
|
{
|
|
// Failed to create loop. Since this block is the loop head, we reset the
|
|
// goto condition variable here. The variable is always reset on the jump
|
|
// target, and this block is the jump target for some loop.
|
|
AddGotoTempReset(block, GetGotoTempAsg(block.Index));
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void LookForIfStatements(BasicBlock block, Operation branchOp)
|
|
{
|
|
if (block.Branch == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// We can only enclose the "if" when the branch lands before
|
|
// the end of the current block. If the current enclosing block
|
|
// is not a loop, then we can also do so if the branch lands
|
|
// right at the end of the current block. When it is a loop,
|
|
// this is not valid as the loop condition would be evaluated,
|
|
// and it could erroneously jump back to the start of the loop.
|
|
bool inRange =
|
|
block.Branch.Index < _currEndIndex ||
|
|
(block.Branch.Index == _currEndIndex && block.Branch.Index < _loopEndIndex);
|
|
|
|
bool isLoop = block.Branch.Index <= block.Index;
|
|
|
|
if (inRange && !isLoop)
|
|
{
|
|
NewBlock(AstBlockType.If, branchOp, block.Branch.Index);
|
|
}
|
|
else if (!_loopTails.Contains(block))
|
|
{
|
|
AstAssignment gotoTempAsg = GetGotoTempAsg(block.Branch.Index);
|
|
|
|
// We use DoWhile type here, as the condition should be true for
|
|
// unconditional branches, or it should jump if the condition is true otherwise.
|
|
IAstNode cond = GetBranchCond(AstBlockType.DoWhile, branchOp);
|
|
|
|
AddNode(Assign(gotoTempAsg.Destination, cond));
|
|
|
|
AstOperation branch = new(branchOp.Inst);
|
|
|
|
AddNode(branch);
|
|
|
|
GotoStatement gotoStmt = new(branch, gotoTempAsg, isLoop);
|
|
|
|
_gotos.Add(gotoStmt);
|
|
}
|
|
}
|
|
|
|
private AstAssignment GetGotoTempAsg(int index)
|
|
{
|
|
if (_gotoTempAsgs.TryGetValue(index, out AstAssignment gotoTempAsg))
|
|
{
|
|
return gotoTempAsg;
|
|
}
|
|
|
|
AstOperand gotoTemp = NewTemp(AggregateType.Bool);
|
|
|
|
gotoTempAsg = Assign(gotoTemp, Const(IrConsts.False));
|
|
|
|
_gotoTempAsgs.Add(index, gotoTempAsg);
|
|
|
|
return gotoTempAsg;
|
|
}
|
|
|
|
private void AddGotoTempReset(BasicBlock block, AstAssignment gotoTempAsg)
|
|
{
|
|
// If it was already added, we don't need to add it again.
|
|
if (gotoTempAsg.Parent != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AddNode(gotoTempAsg);
|
|
|
|
// For block 0, we don't need to add the extra "reset" at the beginning,
|
|
// because it is already the first node to be executed on the shader,
|
|
// so it is reset to false by the "local" assignment anyway.
|
|
if (block.Index != 0)
|
|
{
|
|
CurrentFunction.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
|
|
}
|
|
}
|
|
|
|
private void NewBlock(AstBlockType type, Operation branchOp, int endIndex)
|
|
{
|
|
NewBlock(type, GetBranchCond(type, branchOp), endIndex);
|
|
}
|
|
|
|
private void NewBlock(AstBlockType type, IAstNode cond, int endIndex)
|
|
{
|
|
AstBlock childBlock = new(type, cond);
|
|
|
|
AddNode(childBlock);
|
|
|
|
_blockStack.Push((_currBlock, _currEndIndex, _loopEndIndex));
|
|
|
|
_currBlock = childBlock;
|
|
_currEndIndex = endIndex;
|
|
|
|
if (type == AstBlockType.DoWhile)
|
|
{
|
|
_loopEndIndex = endIndex;
|
|
}
|
|
}
|
|
|
|
private IAstNode GetBranchCond(AstBlockType type, Operation branchOp)
|
|
{
|
|
IAstNode cond;
|
|
|
|
if (branchOp.Inst == Instruction.Branch)
|
|
{
|
|
// If the branch is not conditional, the condition is a constant.
|
|
// For if it's false (always jump over, if block never executed).
|
|
// For loops it's always true (always loop).
|
|
cond = Const(type == AstBlockType.If ? IrConsts.False : IrConsts.True);
|
|
}
|
|
else
|
|
{
|
|
cond = GetOperand(branchOp.GetSource(0));
|
|
|
|
Instruction invInst = type == AstBlockType.If
|
|
? Instruction.BranchIfTrue
|
|
: Instruction.BranchIfFalse;
|
|
|
|
if (branchOp.Inst == invInst)
|
|
{
|
|
cond = new AstOperation(Instruction.LogicalNot, cond);
|
|
}
|
|
}
|
|
|
|
return cond;
|
|
}
|
|
|
|
public void AddNode(IAstNode node)
|
|
{
|
|
_currBlock.Add(node);
|
|
}
|
|
|
|
public GotoStatement[] GetGotos()
|
|
{
|
|
return _gotos.ToArray();
|
|
}
|
|
|
|
public AstOperand NewTemp(AggregateType type)
|
|
{
|
|
AstOperand newTemp = Local(type);
|
|
|
|
CurrentFunction.Locals.Add(newTemp);
|
|
|
|
return newTemp;
|
|
}
|
|
|
|
public IAstNode GetOperandOrCbLoad(Operand operand)
|
|
{
|
|
if (operand.Type == OperandType.ConstantBuffer)
|
|
{
|
|
int cbufSlot = operand.GetCbufSlot();
|
|
int cbufOffset = operand.GetCbufOffset();
|
|
|
|
int binding = Config.ResourceManager.GetConstantBufferBinding(cbufSlot);
|
|
int vecIndex = cbufOffset >> 2;
|
|
int elemIndex = cbufOffset & 3;
|
|
|
|
Config.ResourceManager.SetUsedConstantBufferBinding(binding);
|
|
|
|
IAstNode[] sources = new IAstNode[]
|
|
{
|
|
new AstOperand(OperandType.Constant, binding),
|
|
new AstOperand(OperandType.Constant, 0),
|
|
new AstOperand(OperandType.Constant, vecIndex),
|
|
new AstOperand(OperandType.Constant, elemIndex),
|
|
};
|
|
|
|
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
|
|
}
|
|
|
|
return GetOperand(operand);
|
|
}
|
|
|
|
public AstOperand GetOperand(Operand operand)
|
|
{
|
|
if (operand == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (operand.Type != OperandType.LocalVariable)
|
|
{
|
|
return new AstOperand(operand);
|
|
}
|
|
|
|
if (!_localsMap.TryGetValue(operand, out AstOperand astOperand))
|
|
{
|
|
astOperand = new AstOperand(operand);
|
|
|
|
_localsMap.Add(operand, astOperand);
|
|
|
|
CurrentFunction.Locals.Add(astOperand);
|
|
}
|
|
|
|
return astOperand;
|
|
}
|
|
}
|
|
}
|