9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
263 lines
8.2 KiB
C#
263 lines
8.2 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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class ResourceManager
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{
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// Those values are used if the shader as local or shared memory access,
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// but for some reason the supplied size was 0.
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private const int DefaultLocalMemorySize = 128;
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private const int DefaultSharedMemorySize = 4096;
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private static readonly string[] _stagePrefixes = { "cp", "vp", "tcp", "tep", "gp", "fp" };
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private readonly IGpuAccessor _gpuAccessor;
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private readonly string _stagePrefix;
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private readonly int[] _cbSlotToBindingMap;
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private readonly int[] _sbSlotToBindingMap;
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private uint _sbSlotWritten;
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private readonly Dictionary<int, int> _sbSlots;
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private readonly Dictionary<int, int> _sbSlotsReverse;
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private readonly HashSet<int> _usedConstantBufferBindings;
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public int LocalMemoryId { get; private set; }
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public int SharedMemoryId { get; private set; }
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public ShaderProperties Properties { get; }
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public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
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{
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_gpuAccessor = gpuAccessor;
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Properties = properties;
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_stagePrefix = GetShaderStagePrefix(stage);
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_cbSlotToBindingMap = new int[18];
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_sbSlotToBindingMap = new int[16];
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_cbSlotToBindingMap.AsSpan().Fill(-1);
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_sbSlotToBindingMap.AsSpan().Fill(-1);
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_sbSlots = new Dictionary<int, int>();
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_sbSlotsReverse = new Dictionary<int, int>();
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_usedConstantBufferBindings = new HashSet<int>();
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properties.AddConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType()));
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LocalMemoryId = -1;
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SharedMemoryId = -1;
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}
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public void SetCurrentLocalMemory(int size, bool isUsed)
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{
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if (isUsed)
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{
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if (size <= 0)
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{
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size = DefaultLocalMemorySize;
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}
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var lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
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LocalMemoryId = Properties.AddLocalMemory(lmem);
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}
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else
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{
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LocalMemoryId = -1;
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}
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}
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public void SetCurrentSharedMemory(int size, bool isUsed)
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{
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if (isUsed)
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{
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if (size <= 0)
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{
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size = DefaultSharedMemorySize;
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}
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var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
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SharedMemoryId = Properties.AddSharedMemory(smem);
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}
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else
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{
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SharedMemoryId = -1;
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}
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}
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public int GetConstantBufferBinding(int slot)
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{
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int binding = _cbSlotToBindingMap[slot];
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if (binding < 0)
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{
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binding = _gpuAccessor.QueryBindingConstantBuffer(slot);
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_cbSlotToBindingMap[slot] = binding;
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string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
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AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}");
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}
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return binding;
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}
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public bool TryGetStorageBufferBinding(int sbCbSlot, int sbCbOffset, bool write, out int binding)
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{
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if (!TryGetSbSlot((byte)sbCbSlot, (ushort)sbCbOffset, out int slot))
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{
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binding = 0;
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return false;
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}
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binding = _sbSlotToBindingMap[slot];
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if (binding < 0)
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{
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binding = _gpuAccessor.QueryBindingStorageBuffer(slot);
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_sbSlotToBindingMap[slot] = binding;
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string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
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AddNewStorageBuffer(binding, $"{_stagePrefix}_s{slotNumber}");
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}
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if (write)
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{
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_sbSlotWritten |= 1u << slot;
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}
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return true;
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}
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private bool TryGetSbSlot(byte sbCbSlot, ushort sbCbOffset, out int slot)
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{
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int key = PackSbCbInfo(sbCbSlot, sbCbOffset);
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if (!_sbSlots.TryGetValue(key, out slot))
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{
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slot = _sbSlots.Count;
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if (slot >= _sbSlotToBindingMap.Length)
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{
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return false;
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}
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_sbSlots.Add(key, slot);
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_sbSlotsReverse.Add(slot, key);
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}
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return true;
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}
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public bool TryGetConstantBufferSlot(int binding, out int slot)
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{
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for (slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
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{
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if (_cbSlotToBindingMap[slot] == binding)
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{
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return true;
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}
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}
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slot = 0;
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return false;
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}
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public void SetUsedConstantBufferBinding(int binding)
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{
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_usedConstantBufferBindings.Add(binding);
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}
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public BufferDescriptor[] GetConstantBufferDescriptors()
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{
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var descriptors = new BufferDescriptor[_usedConstantBufferBindings.Count];
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int descriptorIndex = 0;
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for (int slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
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{
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int binding = _cbSlotToBindingMap[slot];
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if (binding >= 0 && _usedConstantBufferBindings.Contains(binding))
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{
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descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot);
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}
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}
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if (descriptors.Length != descriptorIndex)
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{
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Array.Resize(ref descriptors, descriptorIndex);
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}
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return descriptors;
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}
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public BufferDescriptor[] GetStorageBufferDescriptors()
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{
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var descriptors = new BufferDescriptor[_sbSlots.Count];
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int descriptorIndex = 0;
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foreach ((int key, int slot) in _sbSlots)
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{
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int binding = _sbSlotToBindingMap[slot];
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if (binding >= 0)
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{
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(int sbCbSlot, int sbCbOffset) = UnpackSbCbInfo(key);
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descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot, sbCbSlot, sbCbOffset)
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{
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Flags = (_sbSlotWritten & (1u << slot)) != 0 ? BufferUsageFlags.Write : BufferUsageFlags.None,
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};
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}
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}
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if (descriptors.Length != descriptorIndex)
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{
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Array.Resize(ref descriptors, descriptorIndex);
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}
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return descriptors;
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}
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private void AddNewConstantBuffer(int binding, string name)
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{
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StructureType type = new(new[]
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{
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new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
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});
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Properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
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}
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private void AddNewStorageBuffer(int binding, string name)
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{
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StructureType type = new(new[]
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{
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new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
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});
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Properties.AddStorageBuffer(binding, new BufferDefinition(BufferLayout.Std430, 1, binding, name, type));
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}
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public static string GetShaderStagePrefix(ShaderStage stage)
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{
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uint index = (uint)stage;
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return index >= _stagePrefixes.Length ? "invalid" : _stagePrefixes[index];
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}
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private static int PackSbCbInfo(int sbCbSlot, int sbCbOffset)
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{
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return sbCbOffset | (sbCbSlot << 16);
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}
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private static (int, int) UnpackSbCbInfo(int key)
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{
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return ((byte)(key >> 16), (ushort)key);
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}
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}
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}
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