Ryujinx/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
TSRBerry 9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00

263 lines
8.2 KiB
C#

using Ryujinx.Common;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using System.Collections.Generic;
using System.Globalization;
namespace Ryujinx.Graphics.Shader.Translation
{
class ResourceManager
{
// Those values are used if the shader as local or shared memory access,
// but for some reason the supplied size was 0.
private const int DefaultLocalMemorySize = 128;
private const int DefaultSharedMemorySize = 4096;
private static readonly string[] _stagePrefixes = { "cp", "vp", "tcp", "tep", "gp", "fp" };
private readonly IGpuAccessor _gpuAccessor;
private readonly string _stagePrefix;
private readonly int[] _cbSlotToBindingMap;
private readonly int[] _sbSlotToBindingMap;
private uint _sbSlotWritten;
private readonly Dictionary<int, int> _sbSlots;
private readonly Dictionary<int, int> _sbSlotsReverse;
private readonly HashSet<int> _usedConstantBufferBindings;
public int LocalMemoryId { get; private set; }
public int SharedMemoryId { get; private set; }
public ShaderProperties Properties { get; }
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
{
_gpuAccessor = gpuAccessor;
Properties = properties;
_stagePrefix = GetShaderStagePrefix(stage);
_cbSlotToBindingMap = new int[18];
_sbSlotToBindingMap = new int[16];
_cbSlotToBindingMap.AsSpan().Fill(-1);
_sbSlotToBindingMap.AsSpan().Fill(-1);
_sbSlots = new Dictionary<int, int>();
_sbSlotsReverse = new Dictionary<int, int>();
_usedConstantBufferBindings = new HashSet<int>();
properties.AddConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType()));
LocalMemoryId = -1;
SharedMemoryId = -1;
}
public void SetCurrentLocalMemory(int size, bool isUsed)
{
if (isUsed)
{
if (size <= 0)
{
size = DefaultLocalMemorySize;
}
var lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
LocalMemoryId = Properties.AddLocalMemory(lmem);
}
else
{
LocalMemoryId = -1;
}
}
public void SetCurrentSharedMemory(int size, bool isUsed)
{
if (isUsed)
{
if (size <= 0)
{
size = DefaultSharedMemorySize;
}
var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
SharedMemoryId = Properties.AddSharedMemory(smem);
}
else
{
SharedMemoryId = -1;
}
}
public int GetConstantBufferBinding(int slot)
{
int binding = _cbSlotToBindingMap[slot];
if (binding < 0)
{
binding = _gpuAccessor.QueryBindingConstantBuffer(slot);
_cbSlotToBindingMap[slot] = binding;
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}");
}
return binding;
}
public bool TryGetStorageBufferBinding(int sbCbSlot, int sbCbOffset, bool write, out int binding)
{
if (!TryGetSbSlot((byte)sbCbSlot, (ushort)sbCbOffset, out int slot))
{
binding = 0;
return false;
}
binding = _sbSlotToBindingMap[slot];
if (binding < 0)
{
binding = _gpuAccessor.QueryBindingStorageBuffer(slot);
_sbSlotToBindingMap[slot] = binding;
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
AddNewStorageBuffer(binding, $"{_stagePrefix}_s{slotNumber}");
}
if (write)
{
_sbSlotWritten |= 1u << slot;
}
return true;
}
private bool TryGetSbSlot(byte sbCbSlot, ushort sbCbOffset, out int slot)
{
int key = PackSbCbInfo(sbCbSlot, sbCbOffset);
if (!_sbSlots.TryGetValue(key, out slot))
{
slot = _sbSlots.Count;
if (slot >= _sbSlotToBindingMap.Length)
{
return false;
}
_sbSlots.Add(key, slot);
_sbSlotsReverse.Add(slot, key);
}
return true;
}
public bool TryGetConstantBufferSlot(int binding, out int slot)
{
for (slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
{
if (_cbSlotToBindingMap[slot] == binding)
{
return true;
}
}
slot = 0;
return false;
}
public void SetUsedConstantBufferBinding(int binding)
{
_usedConstantBufferBindings.Add(binding);
}
public BufferDescriptor[] GetConstantBufferDescriptors()
{
var descriptors = new BufferDescriptor[_usedConstantBufferBindings.Count];
int descriptorIndex = 0;
for (int slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
{
int binding = _cbSlotToBindingMap[slot];
if (binding >= 0 && _usedConstantBufferBindings.Contains(binding))
{
descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot);
}
}
if (descriptors.Length != descriptorIndex)
{
Array.Resize(ref descriptors, descriptorIndex);
}
return descriptors;
}
public BufferDescriptor[] GetStorageBufferDescriptors()
{
var descriptors = new BufferDescriptor[_sbSlots.Count];
int descriptorIndex = 0;
foreach ((int key, int slot) in _sbSlots)
{
int binding = _sbSlotToBindingMap[slot];
if (binding >= 0)
{
(int sbCbSlot, int sbCbOffset) = UnpackSbCbInfo(key);
descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot, sbCbSlot, sbCbOffset)
{
Flags = (_sbSlotWritten & (1u << slot)) != 0 ? BufferUsageFlags.Write : BufferUsageFlags.None,
};
}
}
if (descriptors.Length != descriptorIndex)
{
Array.Resize(ref descriptors, descriptorIndex);
}
return descriptors;
}
private void AddNewConstantBuffer(int binding, string name)
{
StructureType type = new(new[]
{
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
});
Properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
}
private void AddNewStorageBuffer(int binding, string name)
{
StructureType type = new(new[]
{
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
});
Properties.AddStorageBuffer(binding, new BufferDefinition(BufferLayout.Std430, 1, binding, name, type));
}
public static string GetShaderStagePrefix(ShaderStage stage)
{
uint index = (uint)stage;
return index >= _stagePrefixes.Length ? "invalid" : _stagePrefixes[index];
}
private static int PackSbCbInfo(int sbCbSlot, int sbCbOffset)
{
return sbCbOffset | (sbCbSlot << 16);
}
private static (int, int) UnpackSbCbInfo(int key)
{
return ((byte)(key >> 16), (ushort)key);
}
}
}