e18d258fa0
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases. |
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.. | ||
Effects | ||
Helper | ||
Image | ||
Queries | ||
BackgroundContextWorker.cs | ||
Buffer.cs | ||
Constants.cs | ||
Debugger.cs | ||
DrawTextureEmulation.cs | ||
EnumConversion.cs | ||
FormatInfo.cs | ||
FormatTable.cs | ||
Framebuffer.cs | ||
Handle.cs | ||
HwCapabilities.cs | ||
IOpenGLContext.cs | ||
OpenGLRenderer.cs | ||
PersistentBuffers.cs | ||
Pipeline.cs | ||
Program.cs | ||
ResourcePool.cs | ||
Ryujinx.Graphics.OpenGL.csproj | ||
Sync.cs | ||
VertexArray.cs | ||
Window.cs |