Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 0bcbe32367
Only initialize shader outputs that are actually used on the next stage (#3054)
* Only initialize shader outputs that are actually used on the next stage

* Shader cache version bump
2022-03-06 20:42:13 +01:00
..
Optimizations
AttributeConsts.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
FeatureFlags.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
FunctionMatch.cs
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs Fix shader integer from/to double conversion (#2831) 2021-11-14 21:37:07 -03:00
ShaderConfig.cs Only initialize shader outputs that are actually used on the next stage (#3054) 2022-03-06 20:42:13 +01:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Ssa.cs
TargetApi.cs
TargetLanguage.cs
TranslationCounts.cs
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Translator.cs Only initialize shader outputs that are actually used on the next stage (#3054) 2022-03-06 20:42:13 +01:00
TranslatorContext.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
UInt128.cs Only initialize shader outputs that are actually used on the next stage (#3054) 2022-03-06 20:42:13 +01:00