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Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
9 lines
134 B
C#
9 lines
134 B
C#
using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface IProgram : IDisposable
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{
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byte[] GetBinary();
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}
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}
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