1f554c1093
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Common;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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namespace Ryujinx.Graphics.Texture
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{
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static class TextureHelper
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{
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public static ISwizzle GetSwizzle(GalImage image)
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{
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int blockWidth = ImageUtils.GetBlockWidth (image.Format);
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int blockHeight = ImageUtils.GetBlockHeight (image.Format);
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int blockDepth = ImageUtils.GetBlockDepth (image.Format);
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int bytesPerPixel = ImageUtils.GetBytesPerPixel(image.Format);
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int width = BitUtils.DivRoundUp(image.Width, blockWidth);
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int height = BitUtils.DivRoundUp(image.Height, blockHeight);
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int depth = BitUtils.DivRoundUp(image.Depth, blockDepth);
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if (image.Layout == GalMemoryLayout.BlockLinear)
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{
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int alignMask = image.TileWidth * (64 / bytesPerPixel) - 1;
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width = (width + alignMask) & ~alignMask;
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return new BlockLinearSwizzle(
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width,
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height,
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depth,
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image.GobBlockHeight,
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image.GobBlockDepth,
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bytesPerPixel);
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}
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else
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{
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return new LinearSwizzle(image.Pitch, bytesPerPixel, width, height);
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}
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}
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public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
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IMemory memory,
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long position)
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{
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if (memory is NvGpuVmm vmm)
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{
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return (vmm.Memory, vmm.GetPhysicalAddress(position));
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}
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return ((MemoryManager)memory, position);
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}
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}
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}
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