ca59c3f499
* Vulkan: Feedback loop improvements This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways: - Partial use of VK_EXT_attachment_feedback_loop_layout - All renderable textures have AttachmentFeedbackLoopBitExt - Compile pipelines with Color/DepthStencil feedback loop flags when present - Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 ) TODO: - AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops. - Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project. - How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...) - Improve subpass dependencies to fix validation errors * Mark field readonly * Add feedback loop dynamic state * fix: add MoltenVK resolver workaround fix: add MoltenVK resolver workaround * Formatting * Fix more complaints * RADV dcc workaround * Use dynamic state properly, cleanup. * Use aspects flags in more places
403 lines
18 KiB
C#
403 lines
18 KiB
C#
using Gtk;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.Modules;
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using Ryujinx.SDL2.Common;
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using Ryujinx.UI;
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using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Helper;
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using Ryujinx.UI.Common.SystemInfo;
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using Ryujinx.UI.Widgets;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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namespace Ryujinx
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{
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partial class Program
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{
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public static double WindowScaleFactor { get; private set; }
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public static string Version { get; private set; }
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public static string ConfigurationPath { get; set; }
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public static string CommandLineProfile { get; set; }
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private const string X11LibraryName = "libX11";
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[LibraryImport(X11LibraryName)]
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private static partial int XInitThreads();
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[LibraryImport("user32.dll", SetLastError = true)]
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public static partial int MessageBoxA(IntPtr hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
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private const uint MbIconWarning = 0x30;
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static Program()
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{
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if (OperatingSystem.IsLinux())
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{
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NativeLibrary.SetDllImportResolver(typeof(Program).Assembly, (name, assembly, path) =>
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{
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if (name != X11LibraryName)
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{
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return IntPtr.Zero;
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}
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if (!NativeLibrary.TryLoad("libX11.so.6", assembly, path, out IntPtr result))
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{
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if (!NativeLibrary.TryLoad("libX11.so", assembly, path, out result))
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{
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return IntPtr.Zero;
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}
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}
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return result;
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});
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}
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}
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static void Main(string[] args)
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{
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Version = ReleaseInformation.Version;
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if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
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{
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MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 1803 and newer.\n", $"Ryujinx {Version}", MbIconWarning);
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}
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// Parse arguments
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CommandLineState.ParseArguments(args);
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// Hook unhandled exception and process exit events.
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GLib.ExceptionManager.UnhandledException += (GLib.UnhandledExceptionArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.ProcessExit += (object sender, EventArgs e) => Exit();
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// Make process DPI aware for proper window sizing on high-res screens.
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ForceDpiAware.Windows();
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WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
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// Delete backup files after updating.
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Task.Run(Updater.CleanupUpdate);
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Console.Title = $"Ryujinx Console {Version}";
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// NOTE: GTK3 doesn't init X11 in a multi threaded way.
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// This ends up causing race condition and abort of XCB when a context is created by SPB (even if SPB do call XInitThreads).
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if (OperatingSystem.IsLinux())
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{
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if (XInitThreads() == 0)
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{
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throw new NotSupportedException("Failed to initialize multi-threading support.");
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}
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OsUtils.SetEnvironmentVariableNoCaching("GDK_BACKEND", "x11");
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}
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if (OperatingSystem.IsMacOS())
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{
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MVKInitialization.InitializeResolver();
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string baseDirectory = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
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string resourcesDataDir;
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if (Path.GetFileName(baseDirectory) == "MacOS")
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{
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resourcesDataDir = Path.Combine(Directory.GetParent(baseDirectory).FullName, "Resources");
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}
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else
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{
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resourcesDataDir = baseDirectory;
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}
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// On macOS, GTK3 needs XDG_DATA_DIRS to be set, otherwise it will try searching for "gschemas.compiled" in system directories.
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OsUtils.SetEnvironmentVariableNoCaching("XDG_DATA_DIRS", Path.Combine(resourcesDataDir, "share"));
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// On macOS, GTK3 needs GDK_PIXBUF_MODULE_FILE to be set, otherwise it will try searching for "loaders.cache" in system directories.
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OsUtils.SetEnvironmentVariableNoCaching("GDK_PIXBUF_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gdk-pixbuf-2.0", "2.10.0", "loaders.cache"));
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OsUtils.SetEnvironmentVariableNoCaching("GTK_IM_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gtk-3.0", "3.0.0", "immodules.cache"));
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}
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
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// Setup base data directory.
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AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
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// Initialize the configuration.
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ConfigurationState.Initialize();
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// Initialize the logger system.
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LoggerModule.Initialize();
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// Initialize Discord integration.
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DiscordIntegrationModule.Initialize();
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// Initialize SDL2 driver
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SDL2Driver.MainThreadDispatcher = action =>
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{
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Application.Invoke(delegate
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{
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action();
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});
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};
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
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// Now load the configuration as the other subsystems are now registered
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ConfigurationPath = File.Exists(localConfigurationPath)
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? localConfigurationPath
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: File.Exists(appDataConfigurationPath)
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? appDataConfigurationPath
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: null;
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if (ConfigurationPath == null)
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{
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// No configuration, we load the default values and save it to disk
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ConfigurationPath = appDataConfigurationPath;
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Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
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}
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else
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{
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Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");
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if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
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{
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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}
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else
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{
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Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
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ConfigurationState.Instance.LoadDefault();
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}
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}
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// Check if graphics backend was overridden.
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if (CommandLineState.OverrideGraphicsBackend != null)
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{
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if (CommandLineState.OverrideGraphicsBackend.ToLower() == "opengl")
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{
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.OpenGl;
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}
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else if (CommandLineState.OverrideGraphicsBackend.ToLower() == "vulkan")
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{
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.Vulkan;
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}
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}
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// Check if HideCursor was overridden.
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if (CommandLineState.OverrideHideCursor is not null)
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{
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ConfigurationState.Instance.HideCursor.Value = CommandLineState.OverrideHideCursor!.ToLower() switch
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{
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"never" => HideCursorMode.Never,
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"onidle" => HideCursorMode.OnIdle,
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"always" => HideCursorMode.Always,
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_ => ConfigurationState.Instance.HideCursor.Value,
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};
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}
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// Check if docked mode was overridden.
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if (CommandLineState.OverrideDockedMode.HasValue)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Value = CommandLineState.OverrideDockedMode.Value;
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}
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// Logging system information.
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PrintSystemInfo();
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// Enable OGL multithreading on the driver, and some other flags.
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BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
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DriverUtilities.InitDriverConfig(threadingMode == BackendThreading.Off);
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// Initialize Gtk.
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Application.Init();
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// Check if keys exists.
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bool hasSystemProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
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bool hasCommonProdKeys = AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"));
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if (!hasSystemProdKeys && !hasCommonProdKeys)
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{
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UserErrorDialog.CreateUserErrorDialog(UserError.NoKeys);
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}
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// Show the main window UI.
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MainWindow mainWindow = new();
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mainWindow.Show();
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// Load the game table if no application was requested by the command line
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if (CommandLineState.LaunchPathArg == null)
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{
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mainWindow.UpdateGameTable();
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}
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if (OperatingSystem.IsLinux())
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{
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int currentVmMaxMapCount = LinuxHelper.VmMaxMapCount;
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if (LinuxHelper.VmMaxMapCount < LinuxHelper.RecommendedVmMaxMapCount)
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{
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Logger.Warning?.Print(LogClass.Application, $"The value of vm.max_map_count is lower than {LinuxHelper.RecommendedVmMaxMapCount}. ({currentVmMaxMapCount})");
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if (LinuxHelper.PkExecPath is not null)
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{
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var buttonTexts = new Dictionary<int, string>()
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{
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{ 0, "Yes, until the next restart" },
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{ 1, "Yes, permanently" },
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{ 2, "No" },
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};
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ResponseType response = GtkDialog.CreateCustomDialog(
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"Ryujinx - Low limit for memory mappings detected",
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$"Would you like to increase the value of vm.max_map_count to {LinuxHelper.RecommendedVmMaxMapCount}?",
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"Some games might try to create more memory mappings than currently allowed. " +
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"Ryujinx will crash as soon as this limit gets exceeded.",
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buttonTexts,
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MessageType.Question);
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int rc;
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switch ((int)response)
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{
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case 0:
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rc = LinuxHelper.RunPkExec($"echo {LinuxHelper.RecommendedVmMaxMapCount} > {LinuxHelper.VmMaxMapCountPath}");
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if (rc == 0)
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{
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Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount} until the next restart.");
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, $"Unable to change vm.max_map_count. Process exited with code: {rc}");
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}
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break;
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case 1:
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rc = LinuxHelper.RunPkExec($"echo \"vm.max_map_count = {LinuxHelper.RecommendedVmMaxMapCount}\" > {LinuxHelper.SysCtlConfigPath} && sysctl -p {LinuxHelper.SysCtlConfigPath}");
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if (rc == 0)
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{
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Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount}. Written to config: {LinuxHelper.SysCtlConfigPath}");
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, $"Unable to write new value for vm.max_map_count to config. Process exited with code: {rc}");
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}
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break;
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}
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}
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else
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{
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GtkDialog.CreateWarningDialog(
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"Max amount of memory mappings is lower than recommended.",
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$"The current value of vm.max_map_count ({currentVmMaxMapCount}) is lower than {LinuxHelper.RecommendedVmMaxMapCount}." +
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"Some games might try to create more memory mappings than currently allowed. " +
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"Ryujinx will crash as soon as this limit gets exceeded.\n\n" +
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"You might want to either manually increase the limit or install pkexec, which allows Ryujinx to assist with that.");
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}
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}
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}
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if (CommandLineState.LaunchPathArg != null)
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{
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if (mainWindow.ApplicationLibrary.TryGetApplicationsFromFile(CommandLineState.LaunchPathArg, out List<ApplicationData> applications))
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{
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ApplicationData applicationData;
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if (CommandLineState.LaunchApplicationId != null)
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{
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applicationData = applications.Find(application => application.IdString == CommandLineState.LaunchApplicationId);
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if (applicationData != null)
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{
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mainWindow.RunApplication(applicationData, CommandLineState.StartFullscreenArg);
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, $"Couldn't find requested application id '{CommandLineState.LaunchApplicationId}' in '{CommandLineState.LaunchPathArg}'.");
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UserErrorDialog.CreateUserErrorDialog(UserError.ApplicationNotFound);
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}
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}
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else
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{
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applicationData = applications[0];
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mainWindow.RunApplication(applicationData, CommandLineState.StartFullscreenArg);
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}
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, $"Couldn't find any application in '{CommandLineState.LaunchPathArg}'.");
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UserErrorDialog.CreateUserErrorDialog(UserError.ApplicationNotFound);
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}
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}
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if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
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{
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Updater.BeginParse(mainWindow, false).ContinueWith(task =>
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{
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Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
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}, TaskContinuationOptions.OnlyOnFaulted);
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}
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Application.Run();
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}
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private static void PrintSystemInfo()
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{
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Logger.Notice.Print(LogClass.Application, $"Ryujinx Version: {Version}");
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SystemInfo.Gather().Print();
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var enabledLogs = Logger.GetEnabledLevels();
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Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(enabledLogs.Count == 0 ? "<None>" : string.Join(", ", enabledLogs))}");
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if (AppDataManager.Mode == AppDataManager.LaunchMode.Custom)
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{
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Logger.Notice.Print(LogClass.Application, $"Launch Mode: Custom Path {AppDataManager.BaseDirPath}");
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}
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else
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{
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Logger.Notice.Print(LogClass.Application, $"Launch Mode: {AppDataManager.Mode}");
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}
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}
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private static void ProcessUnhandledException(Exception ex, bool isTerminating)
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{
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string message = $"Unhandled exception caught: {ex}";
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Logger.Error?.PrintMsg(LogClass.Application, message);
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if (Logger.Error == null)
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{
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Logger.Notice.PrintMsg(LogClass.Application, message);
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}
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if (isTerminating)
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{
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Exit();
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}
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}
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public static void Exit()
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{
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DiscordIntegrationModule.Exit();
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Logger.Shutdown();
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}
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}
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}
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