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* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits
16 lines
No EOL
748 B
C#
16 lines
No EOL
748 B
C#
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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static class CommandGenerator
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{
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public static long CalculateCommandBufferSize(AudioRendererParameter parameters)
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{
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return parameters.EffectCount * 0x840 +
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parameters.SubMixCount * 0x5A38 +
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parameters.SinkCount * 0x148 +
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parameters.SplitterDestinationDataCount * 0x540 +
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(parameters.SplitterCount * 0x68 + 0x2E0) * parameters.VoiceCount +
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((parameters.VoiceCount + parameters.SubMixCount + parameters.EffectCount + parameters.SinkCount + 0x65) << 6) +
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0x3F8;
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}
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}
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} |