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Ryujinx
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Ryujinx
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gdkchan
43081c16c4
Insert bitcast for assignment of fragment integer outputs on GLSL (
#4369
)
...
* Insert bitcast for assignment of fragment integer outputs on GLSL * Shader cache version bump
2023-02-05 18:52:57 -03:00
..
Glsl
Insert bitcast for assignment of fragment integer outputs on GLSL (
#4369
)
2023-02-05 18:52:57 -03:00
Spirv
SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (
#4336
)
2023-01-23 19:20:40 -03:00