Ryujinx/Ryujinx.Graphics.Shader/StructuredIr
2022-11-12 20:20:40 -03:00
..
AstAssignment.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlock.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
AstBlockType.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs Initial work 2020-01-09 02:13:00 +01:00
AstComment.cs Initial work 2020-01-09 02:13:00 +01:00
AstHelper.cs Initial work 2020-01-09 02:13:00 +01:00
AstNode.cs Initial work 2020-01-09 02:13:00 +01:00
AstOperand.cs Better IPA shader instruction implementation () 2020-04-03 11:20:47 +11:00
AstOperation.cs Implement CAL and RET shader instructions () 2020-10-25 17:00:44 -03:00
AstOptimizer.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
AstTextureOperation.cs Move shader resource descriptor creation out of the backend () 2021-05-19 23:15:26 +02:00
GotoElimination.cs Initial work 2020-01-09 02:13:00 +01:00
GotoStatement.cs Initial work 2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
IAstNode.cs Initial work 2020-01-09 02:13:00 +01:00
InstructionInfo.cs Implement remaining shader double-precision instructions () 2021-12-08 17:54:12 -03:00
OperandInfo.cs Add support for fragment shader interlock () 2021-10-28 19:53:12 -03:00
PhiFunctions.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
StructuredFunction.cs Implement CAL and RET shader instructions () 2020-10-25 17:00:44 -03:00
StructuredProgram.cs Use vector transform feedback outputs if possible () 2022-11-12 20:20:40 -03:00
StructuredProgramContext.cs SPIR-V: Fix tessellation control shader output types () 2022-10-29 13:45:30 -03:00
StructuredProgramInfo.cs Use vector transform feedback outputs if possible () 2022-11-12 20:20:40 -03:00
VariableType.cs Initial support for double precision shader instructions. () 2020-03-03 15:02:08 +01:00