..
Optimizations
Shader: Assume the only remaining source is the right one when all others are undefined ( #7331 )
2024-09-19 21:23:09 -03:00
Transforms
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
AggregateType.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
AttributeConsts.cs
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
AttributeUsage.cs
Delete ShaderConfig and organize shader resources/definitions better ( #5509 )
2023-08-13 22:26:42 -03:00
ControlFlowGraph.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues ( #5373 )
2023-06-28 08:59:13 +02:00
Dominance.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues ( #5373 )
2023-06-28 08:59:13 +02:00
EmitterContext.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
EmitterContextInsts.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
FeatureFlags.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
FunctionMatch.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues ( #5373 )
2023-06-28 08:59:13 +02:00
HelperFunctionManager.cs
Fix vote and shuffle shader instructions on AMD GPUs ( #5540 )
2023-08-16 21:31:07 -03:00
HelperFunctionName.cs
Fix vote and shuffle shader instructions on AMD GPUs ( #5540 )
2023-08-16 21:31:07 -03:00
HostCapabilities.cs
Vulkan separate descriptor set fixes ( #6895 )
2024-06-02 22:40:28 -03:00
IoUsage.cs
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
RegisterUsage.cs
Fix shader RegisterUsage pass only taking first operation dest into account ( #7131 )
2024-07-30 21:57:55 -03:00
ResourceManager.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
ResourceReservations.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
ShaderDefinitions.cs
Add support for bindless textures from storage buffer on Vulkan ( #6721 )
2024-05-14 16:47:16 +02:00
ShaderHeader.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues ( #5373 )
2023-06-28 08:59:13 +02:00
Ssa.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues ( #5373 )
2023-06-28 08:59:13 +02:00
TargetApi.cs
Start Metal Backend
2024-09-28 19:03:01 -04:00
TargetLanguage.cs
Start Metal Backend
2024-09-28 19:03:01 -04:00
TransformContext.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
TransformFeedbackOutput.cs
Delete ShaderConfig and organize shader resources/definitions better ( #5509 )
2023-08-13 22:26:42 -03:00
TranslationFlags.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues ( #5373 )
2023-06-28 08:59:13 +02:00
TranslationOptions.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Translator.cs
GPU: Ensure all clip distances are initialized when used ( #7363 )
2024-09-26 14:19:12 -03:00
TranslatorContext.cs
Back to where we were
2024-09-28 19:03:01 -04:00