Ryujinx/src/Ryujinx.Graphics.Shader/Translation
Isaac Marovitz a1b314acd2 Back to where we were
First special instruction

Start Load/Store implementation

Start TextureSample

Sample progress

I/O Load/Store Progress

Rest of load/store

TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.

TextureSize and VectorExtract

Fix UserDefined IO Vars

Fix stage input struct names
2024-09-28 19:03:01 -04:00
..
Optimizations Shader: Assume the only remaining source is the right one when all others are undefined (#7331) 2024-09-19 21:23:09 -03:00
Transforms Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
AggregateType.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
AttributeConsts.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
AttributeUsage.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
ControlFlowGraph.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
Dominance.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
EmitterContext.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
EmitterContextInsts.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
FeatureFlags.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
FunctionMatch.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
HelperFunctionManager.cs Fix vote and shuffle shader instructions on AMD GPUs (#5540) 2023-08-16 21:31:07 -03:00
HelperFunctionName.cs Fix vote and shuffle shader instructions on AMD GPUs (#5540) 2023-08-16 21:31:07 -03:00
HostCapabilities.cs Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
IoUsage.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
RegisterUsage.cs Fix shader RegisterUsage pass only taking first operation dest into account (#7131) 2024-07-30 21:57:55 -03:00
ResourceManager.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
ResourceReservations.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
ShaderDefinitions.cs Add support for bindless textures from storage buffer on Vulkan (#6721) 2024-05-14 16:47:16 +02:00
ShaderHeader.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
Ssa.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TargetApi.cs Start Metal Backend 2024-09-28 19:03:01 -04:00
TargetLanguage.cs Start Metal Backend 2024-09-28 19:03:01 -04:00
TransformContext.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
TransformFeedbackOutput.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
TranslationFlags.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TranslationOptions.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Translator.cs GPU: Ensure all clip distances are initialized when used (#7363) 2024-09-26 14:19:12 -03:00
TranslatorContext.cs Back to where we were 2024-09-28 19:03:01 -04:00