Ryujinx/Ryujinx.HLE/OsHle/Services/Time/ISystemClock.cs
2018-06-16 03:20:48 +02:00

58 lines
1.7 KiB
C#

using Ryujinx.HLE.OsHle.Ipc;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.OsHle.Services.Time
{
class ISystemClock : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private SystemClockType ClockType;
public ISystemClock(SystemClockType ClockType)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetCurrentTime },
{ 2, GetSystemClockContext }
};
this.ClockType = ClockType;
}
public long GetCurrentTime(ServiceCtx Context)
{
DateTime CurrentTime = DateTime.Now;
if (ClockType == SystemClockType.User ||
ClockType == SystemClockType.Network)
{
CurrentTime = CurrentTime.ToUniversalTime();
}
Context.ResponseData.Write((long)(DateTime.Now - Epoch).TotalSeconds);
return 0;
}
public long GetSystemClockContext(ServiceCtx Context)
{
//Raw data dumped from real switch via pegaswitch
byte[] SystemClockContext = { 0x07, 0x00, 0x19, 0x00, 0x0d, 0xd2, 0xb2, 0x80};
Array.Resize(ref SystemClockContext, 0x20);
for (int Index = 0; Index < 0x20; Index++)
{
Context.ResponseData.Write(SystemClockContext[Index]);
}
return 0;
}
}
}