73f985d27c
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte> * fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property * fix: incorrect comment change
48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using Ryujinx.Common.Memory;
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using System;
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namespace Ryujinx.Memory
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{
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public sealed class WritableRegion : IDisposable
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{
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private readonly IWritableBlock _block;
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private readonly ulong _va;
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private readonly MemoryOwner<byte> _memoryOwner;
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private readonly bool _tracked;
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private bool NeedsWriteback => _block != null;
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public Memory<byte> Memory { get; }
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public WritableRegion(IWritableBlock block, ulong va, Memory<byte> memory, bool tracked = false)
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{
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_block = block;
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_va = va;
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_tracked = tracked;
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Memory = memory;
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}
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public WritableRegion(IWritableBlock block, ulong va, MemoryOwner<byte> memoryOwner, bool tracked = false)
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: this(block, va, memoryOwner.Memory, tracked)
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{
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_memoryOwner = memoryOwner;
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}
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public void Dispose()
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{
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if (NeedsWriteback)
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{
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if (_tracked)
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{
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_block.Write(_va, Memory.Span);
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}
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else
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{
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_block.WriteUntracked(_va, Memory.Span);
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}
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}
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_memoryOwner?.Dispose();
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}
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}
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}
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