Ryujinx/src/Ryujinx.Memory/WritableRegion.cs
jhorv 73f985d27c
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>

* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property

* fix: incorrect comment change
2024-09-18 23:00:54 -03:00

48 lines
1.2 KiB
C#

using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Memory
{
public sealed class WritableRegion : IDisposable
{
private readonly IWritableBlock _block;
private readonly ulong _va;
private readonly MemoryOwner<byte> _memoryOwner;
private readonly bool _tracked;
private bool NeedsWriteback => _block != null;
public Memory<byte> Memory { get; }
public WritableRegion(IWritableBlock block, ulong va, Memory<byte> memory, bool tracked = false)
{
_block = block;
_va = va;
_tracked = tracked;
Memory = memory;
}
public WritableRegion(IWritableBlock block, ulong va, MemoryOwner<byte> memoryOwner, bool tracked = false)
: this(block, va, memoryOwner.Memory, tracked)
{
_memoryOwner = memoryOwner;
}
public void Dispose()
{
if (NeedsWriteback)
{
if (_tracked)
{
_block.Write(_va, Memory.Span);
}
else
{
_block.WriteUntracked(_va, Memory.Span);
}
}
_memoryOwner?.Dispose();
}
}
}