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BlockLinearSwizzle.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
INvGpuEngine.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ISwizzle.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
LinearSwizzle.cs
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Use correct pitch value when decoding linear swizzle textures
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2018-04-08 17:09:41 -03:00 |
MacroInterpreter.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NsGpu.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NsGpuMemoryMgr.cs
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Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
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2018-02-27 20:45:07 -03:00 |
NsGpuPBEntry.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuEngine.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuEngine3d.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuEngine3dReg.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuFifo.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuFifoMeth.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuMethod.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuPushBuffer.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
Texture.cs
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Use correct pitch value when decoding linear swizzle textures
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2018-04-08 17:09:41 -03:00 |
TextureFactory.cs
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Use correct pitch value when decoding linear swizzle textures
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2018-04-08 17:09:41 -03:00 |
TextureReader.cs
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Add A1B5G5R5 texture format. (#76)
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2018-04-08 18:08:36 -03:00 |
TextureSwizzle.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |