..
Buffer.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferBackingState.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferBounds.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
BufferCache.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferCacheEntry.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BufferManager.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferMigration.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferModifiedRangeList.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferPreFlush.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferStage.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferTextureArrayBinding.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
BufferTextureBinding.cs
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
BufferUpdater.cs
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
CounterCache.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
GpuRegionHandle.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
IndexBuffer.cs
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
MemoryManager.cs
replace ByteMemoryPool usage in Ryujinx.Graphics ( #7129 )
2024-08-03 19:50:53 +01:00
MultiRangeBuffer.cs
Implement virtual buffer dependencies ( #6190 )
2024-02-22 11:03:07 -03:00
MultiRangeWritableBlock.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PhysicalMemory.cs
replace ByteMemoryPool usage in Ryujinx.Graphics ( #7129 )
2024-08-03 19:50:53 +01:00
PteKind.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
ResourceKind.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
SupportBufferUpdater.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
UnmapEventArgs.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
VertexBuffer.cs
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
VirtualRangeCache.cs
chore: remove repetitive words ( #6500 )
2024-03-16 19:49:54 +01:00