Updated Changelog (markdown)
parent
8b77332d55
commit
13ba21412d
1 changed files with 19 additions and 5 deletions
24
Changelog.md
24
Changelog.md
|
@ -1,6 +1,24 @@
|
|||
# Ryujinx Changelog
|
||||
All updates to the Ryujinx official master build will be documented in this file
|
||||
|
||||
## 1.1.386 - 2022-11-25
|
||||
### Fixed:
|
||||
- chore: Update Avalonia related dependencies.
|
||||
- Updates Avalonia dependencies. No changes to emulator functionality.
|
||||
|
||||
## 1.1.385 - 2022-11-25
|
||||
### Fixed:
|
||||
- ava: Rework DLC Manager, add various fixes and cleanup.
|
||||
- The DLC Manager on Avalonia is completely redone to enhance the user experience.
|
||||
- Fixes an issue where trying to scroll with a mouse wheel on a list with multiple DLCs would expand the window instead.
|
||||
- The game list will now wait 1 second after a keyword is typed to search for a game. Previously it would refresh on each keystroke, taking too long to load on big lists.
|
||||
- Updates are now selected automatically when added to the Title Update Manager.
|
||||
- After deleting a game directory in settings, the next one will be automatically selected.
|
||||
|
||||
<details open>
|
||||
<summary>Older releases</summary>
|
||||
<br>
|
||||
|
||||
## 1.1.384 - 2022-11-24
|
||||
### Fixed:
|
||||
- nuget: bump SharpZipLib from 1.3.3 to 1.4.1.
|
||||
|
@ -10,7 +28,7 @@ All updates to the Ryujinx official master build will be documented in this file
|
|||
### Fixed:
|
||||
- chore: Update Ryujinx.SDL2-CS to 2.24.2.
|
||||
- May improve controller compatibility or sound issues in some games.
|
||||
- Controllers may need to be rebind after update.
|
||||
- Controller bindings may need to be reconfigured after this update.
|
||||
|
||||
## 1.1.382 - 2022-11-24
|
||||
### Fixed:
|
||||
|
@ -42,10 +60,6 @@ All updates to the Ryujinx official master build will be documented in this file
|
|||
- GAL: Send all buffer assignments at once rather than individually.
|
||||
- Improves performance significantly in Pokémon Scarlet/Violet, Super Mario Odyssey, Super Smash Bros. Ultimate and any other games that tend to bind many constant buffers at once.
|
||||
|
||||
<details open>
|
||||
<summary>Older releases</summary>
|
||||
<br>
|
||||
|
||||
## 1.1.376 - 2022-11-23
|
||||
### Fixed:
|
||||
- GPU: Access non-prefetch command buffers directly.
|
||||
|
|
Loading…
Reference in a new issue