Updated Changelog (markdown)
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Changelog.md
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.1.386 - 2022-11-25
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### Fixed:
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- chore: Update Avalonia related dependencies.
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- Updates Avalonia dependencies. No changes to emulator functionality.
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## 1.1.385 - 2022-11-25
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### Fixed:
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- ava: Rework DLC Manager, add various fixes and cleanup.
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- The DLC Manager on Avalonia is completely redone to enhance the user experience.
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- Fixes an issue where trying to scroll with a mouse wheel on a list with multiple DLCs would expand the window instead.
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- The game list will now wait 1 second after a keyword is typed to search for a game. Previously it would refresh on each keystroke, taking too long to load on big lists.
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- Updates are now selected automatically when added to the Title Update Manager.
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- After deleting a game directory in settings, the next one will be automatically selected.
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<details open>
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<summary>Older releases</summary>
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<br>
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## 1.1.384 - 2022-11-24
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## 1.1.384 - 2022-11-24
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### Fixed:
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### Fixed:
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- nuget: bump SharpZipLib from 1.3.3 to 1.4.1.
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- nuget: bump SharpZipLib from 1.3.3 to 1.4.1.
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### Fixed:
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### Fixed:
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- chore: Update Ryujinx.SDL2-CS to 2.24.2.
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- chore: Update Ryujinx.SDL2-CS to 2.24.2.
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- May improve controller compatibility or sound issues in some games.
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- May improve controller compatibility or sound issues in some games.
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- Controllers may need to be rebind after update.
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- Controller bindings may need to be reconfigured after this update.
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## 1.1.382 - 2022-11-24
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## 1.1.382 - 2022-11-24
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### Fixed:
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### Fixed:
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- GAL: Send all buffer assignments at once rather than individually.
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- GAL: Send all buffer assignments at once rather than individually.
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- Improves performance significantly in Pokémon Scarlet/Violet, Super Mario Odyssey, Super Smash Bros. Ultimate and any other games that tend to bind many constant buffers at once.
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- Improves performance significantly in Pokémon Scarlet/Violet, Super Mario Odyssey, Super Smash Bros. Ultimate and any other games that tend to bind many constant buffers at once.
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<details open>
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<summary>Older releases</summary>
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<br>
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## 1.1.376 - 2022-11-23
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## 1.1.376 - 2022-11-23
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### Fixed:
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### Fixed:
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- GPU: Access non-prefetch command buffers directly.
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- GPU: Access non-prefetch command buffers directly.
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