From 47a0d09c9ca6fc88e4907fc92a05b7867d722e3f Mon Sep 17 00:00:00 2001 From: MetrosexualGarbodor <79612681+MetrosexualGarbodor@users.noreply.github.com> Date: Sat, 25 Feb 2023 15:54:29 +0000 Subject: [PATCH] Updated Changelog (markdown) --- Changelog.md | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/Changelog.md b/Changelog.md index 6e251bc..f8de4f5 100644 --- a/Changelog.md +++ b/Changelog.md @@ -1,6 +1,33 @@ # Ryujinx Changelog All updates to the Ryujinx official master build will be documented in this file +## 1.1.642 - 2023-02-25 +### Fixed: +- Add missing DefineConstants definition in Ryujinx.Common. + - Fixes a project file bug that was preventing FlatPak and nixpkgs releases from building. + +## 1.1.641 - 2023-02-25 +### Added: +- macos: Add updater support. + - Adds an external updater script into macOS release packages. + - No changes for current macOS releases. Will become more useful once upstreaming is complete. + +## 1.1.640 - 2023-02-25 +### Fixed: +- Update OpenTK to 4.7.7 + - Bumps OpenTK dependency to version 4.7.7. No changes expected in games. + +## 1.1.639 - 2023-02-25 +### Fixed: +- Move gl_Layer to vertex shader if geometry is not supported. + - Allows certain UE4 games such as Shin Megami Tensei V to render on macOS. + - Contributes to the upstreaming of the closed-source macOS branch. + +## 1.1.638 - 2023-02-25 +### Fixed: +- Perform bounds checking before list indexer to avoid frequent exceptions. + - Reduces ArgumentOutOfRangeExceptions and performance dips in VS console output and debug builds. No changes in games. + ## 1.1.637 - 2023-02-23 ### Fixed: - Account for multisample when calculating render target size hint.