Updated FAQ and Troubleshooting (markdown)
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@ -549,14 +549,9 @@ Disable docked mode and `Direct Mouse Access`. Touch functionality will not work
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- Audio desync during cutscenes: this is unavoidable as the game was not made with stutters in mind, rolling the whole cutscene audio and assuming the video will always play at the same speed. As a result of shader compilation and ASTC texture decoding, there will always be stutters during cutscenes, and the video will always fall behind the audio. In the future, when ASTC texture decoding and shader compilation are improved, it may be possible to minimize the stutters to a point where they’re not noticeable on a fast enough CPU. Currently, the only solution is to watch the cutscenes elsewhere or try to resync the video via speeding it up by toggling Vsync.
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- Audio desync during cutscenes: this is unavoidable as the game was not made with stutters in mind, rolling the whole cutscene audio and assuming the video will always play at the same speed. As a result of shader compilation and ASTC texture decoding, there will always be stutters during cutscenes, and the video will always fall behind the audio. In the future, when ASTC texture decoding and shader compilation are improved, it may be possible to minimize the stutters to a point where they’re not noticeable on a fast enough CPU. Currently, the only solution is to watch the cutscenes elsewhere or try to resync the video via speeding it up by toggling Vsync.
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~~- Rays of light/godrays covering the screen: on Nvidia, downgrade your drivers to any version below 517.xx; on AMD, play on Linux using Mesa drivers.~~ Fixed as of **1.1.745.**
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### Bayonetta Origins: Cereza and the Lost Demon
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### Bayonetta Origins: Cereza and the Lost Demon
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- Flickering square artifacts: it’s a driver issue on Nvidia RTX 3000/4000 graphics cards and on drivers newer than 522.25. Surprisingly, the higher the emulator scaling, the less apparent it is; at 2x it’s much less noticeable, and at 3x it goes away almost completely.
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- Flickering square artifacts: it’s a driver issue on Nvidia RTX 3000/4000 graphics cards and on drivers newer than 522.25. Surprisingly, the higher the emulator scaling, the less apparent it is; at 2x it’s much less noticeable, and at 3x it goes away almost completely.
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### Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles
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~~- Outlines are bugged and cause “noise” over characters' faces: this PR fixes it https://github.com/Ryujinx/Ryujinx/pull/4578~~ Fixed as of **1.1.807**.
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### FIFA 202anything
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### FIFA 202anything
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- Player indicators are invisible. No solution as of yet.
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- Player indicators are invisible. No solution as of yet.
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@ -614,8 +609,6 @@ Disable docked mode and `Direct Mouse Access`. Touch functionality will not work
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- Controller going crazy/moving to the left/pressing buttons on its own: disable the handheld controller in input settings. Alternatively, disable the player 1 controller if playing on handheld mode. If it still occurs after doing this: Go to `File` > `Open Ryujinx Folder`, delete `config.json` (or `LDNconfig.json` if using LDN version), restart the emulator, open the player 1 settings, select your controller from the `Input Device` dropdown top left, click `Load` top right, click `Save` bottom right, re-add your games directory, click `Save` and run the game.
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- Controller going crazy/moving to the left/pressing buttons on its own: disable the handheld controller in input settings. Alternatively, disable the player 1 controller if playing on handheld mode. If it still occurs after doing this: Go to `File` > `Open Ryujinx Folder`, delete `config.json` (or `LDNconfig.json` if using LDN version), restart the emulator, open the player 1 settings, select your controller from the `Input Device` dropdown top left, click `Load` top right, click `Save` bottom right, re-add your games directory, click `Save` and run the game.
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~~- Pokémon and characters are invisible: AMD driver version 23.2.2 made the models invisible. Downgrade your drivers to version 23.2.1 or older. If you still have this issue after downgrading, you may have a GPU that requires you to downgrade even further; version 22.11.2 should work in this case.~~ Fixed as of **1.1.730**.
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- If you have invisible models and are on the latest Ryujinx version, then your GPU is probably too old and doesn’t support the necessary features to render models in this game. Check if you can update your graphics drivers and ensure you're on the latest Ryujinx build.
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- If you have invisible models and are on the latest Ryujinx version, then your GPU is probably too old and doesn’t support the necessary features to render models in this game. Check if you can update your graphics drivers and ensure you're on the latest Ryujinx build.
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### Pokémon Let's Go Pikachu/Eevee
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### Pokémon Let's Go Pikachu/Eevee
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- LAN mode in this game doesn’t work for everyone; if you can’t get it to work despite doing everything correctly, chances are you won’t be able to. The reason it works only for some is unknown and hasn’t been found despite thorough tests.
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- LAN mode in this game doesn’t work for everyone; if you can’t get it to work despite doing everything correctly, chances are you won’t be able to. The reason it works only for some is unknown and hasn’t been found despite thorough tests.
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~~- Daily events do not work yet on these games.~~ Fixed as of **1.1.766**.
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### Sonic Frontiers
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### Sonic Frontiers
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- Flashing textures: only happens on AMD GPUs on Windows, it’s not an issue on Linux with Mesa drivers.
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- Flashing textures: only happens on AMD GPUs on Windows, it’s not an issue on Linux with Mesa drivers.
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- Crashing with `ErrorDeviceLost`: this can happen on older Nvidia drivers, in which case update them to version **516.94** or newer, or use OpenGL.
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- Crashing with `ErrorDeviceLost`: this can happen on older Nvidia drivers, in which case update them to version **516.94** or newer, or use OpenGL.
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- ~~Intel GPUs don't work with this game; [this pull request](https://github.com/Ryujinx/Ryujinx/pull/5044#issuecomment-1556417626) fixes the initial crash, but the game still crashes shortly after.~~ Fixed as of **1.1.871**.
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- Crashing with `|E| GPU.MainThread Application : Unhandled exception caught: System.NullReferenceException: Object reference not set to an instance of an object.', '`: you are using a certain broken mod called "Visualfixes", remove it.
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- Crashing with `|E| GPU.MainThread Application : Unhandled exception caught: System.NullReferenceException: Object reference not set to an instance of an object.', '`: you are using a certain broken mod called "Visualfixes", remove it.
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- Still crashing after removing faulty mods: right click the game > `Cache Management` > `Open PPTC Directory` and delete its contents.
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- Still crashing after removing faulty mods: right click the game > `Cache Management` > `Open PPTC Directory` and delete its contents.
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### Xenoblade Chronicles: Definitive Edition
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### Xenoblade Chronicles: Definitive Edition
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- Game looks blurry even with upscaling: this game has an antialiasing implementation that does not scale properly. You can either run Vulkan and use the `lib_nx.ini` graphics settings mod to disable the antialiasing and use emulator resolution scaling, or run OpenGL and use the `lib_nx.ini` graphics settings to increase the internal resolution of the game.
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- Game looks blurry even with upscaling: this game has an antialiasing implementation that does not scale properly. You can either run Vulkan and use the `lib_nx.ini` graphics settings mod to disable the antialiasing and use emulator resolution scaling, or run OpenGL and use the `lib_nx.ini` graphics settings to increase the internal resolution of the game.
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~~- Blackout everywhere: using the lib_nx.ini graphics settings mod to internally upscale on Vulkan will cause this, see above.~~ Fixed as of **1.1.742**.
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### Xenoblade Chronicles 2
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### Xenoblade Chronicles 2
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- Game looks blurry even with upscaling: this game has an antialiasing implementation that does not scale properly. You can either use the `lib_nx.ini` graphics settings mod to disable the antialiasing and use emulator resolution scaling, or use the `lib_nx.ini` graphics settings mod to increase the internal resolution of the game.
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- Game looks blurry even with upscaling: this game has an antialiasing implementation that does not scale properly. You can either use the `lib_nx.ini` graphics settings mod to disable the antialiasing and use emulator resolution scaling, or use the `lib_nx.ini` graphics settings mod to increase the internal resolution of the game.
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- Softlocking on save menu: save very frequently, use the Blade awakening menu instead of the save menu (opening core crystals saves the game). This issue also exists on console, but it’s made more frequent by emulation.
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- Softlocking on save menu: save very frequently, use the Blade awakening menu instead of the save menu (opening core crystals saves the game). This issue also exists on console, but it’s made more frequent by emulation.
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~~- Flickering squares top right: it’s a driver issue on Nvidia RTX 3000/4000 graphics cards and on drivers newer than 522.25. Surprisingly, upscaling either with the lib_nx.ini graphics settings mod or with 2x emulator scaling makes it go away.~~ Fixed as of **1.1.745**.
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### Xenoblade Chronicles 3
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### Xenoblade Chronicles 3
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Play this game on Vulkan, otherwise you will not watch the cutscenes.
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Play this game on Vulkan, otherwise you will not watch the cutscenes.
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- Game looks blurry even with upscaling: this game has an antialiasing implementation that does not scale properly. You can use graphics settings mods to enable emulator scaling or to increase the internal resolution of the game. For the latter, keep emulator scaling on native.
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- Game looks blurry even with upscaling: this game has an antialiasing implementation that does not scale properly. You can use graphics settings mods to enable emulator scaling or to increase the internal resolution of the game. For the latter, keep emulator scaling on native.
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~~- Blackout or black flickering in some scenes and areas: use the resolution scaler enabler mod and increase the resolution on Ryujinx, or update your Nvidia drivers to 522.25 or newer. Using graphics mods to internally upscale on Vulkan to higher resolutions than 1080p will cause this on older drivers.~~ Fixed as of **1.1.742**.
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