Updated Changelog (markdown)

EmulationFanatic 2020-11-27 11:48:24 -07:00
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# Ryujinx Changelog # Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file All updates to the Ryujinx official master build will be documented in this file
## 1.0.5835 - 2020-11-27
### Changed
- Added a preference system to selection of matching textures, where it will pick the "most perfect" match available in the texture cache.
- Fixes white screen issue that appears immediately after loading in The Legend of Zelda: Breath of the Wild.
## 1.0.5834 - 2020-11-27 ## 1.0.5834 - 2020-11-27
### Change ### Changed
- Disabled resolution scaling on textures smaller than 8px on either width or height. It's very unlikely that textures this small (or thin) contain data that the end user really wants to scale. - Disabled resolution scaling on textures smaller than 8px on either width or height. It's very unlikely that textures this small (or thin) contain data that the end user really wants to scale.
- Fixes overexposed in-game HDR in several Nintendo first-party titles when resolution scaling is enabled. - Fixes overexposed in-game HDR in several Nintendo first-party titles when resolution scaling is enabled.
## 1.0.5833 - 2020-11-27 ## 1.0.5833 - 2020-11-27
### Change ### Changed
- Added a check when loading the game list that ensures the datetime is valid in current culture. - Added a check when loading the game list that ensures the datetime is valid in current culture.
- Resolves a rare crash that could occur when sorting the game list by last played datetime if the host PC datetime had been modified. - Resolves a rare crash that could occur when sorting the game list by last played datetime if the host PC datetime had been modified.