Updated Changelog (markdown)
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Changelog.md
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Changelog.md
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.7134 - 2021-12-23
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### Added:
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- Remove PortRemoteClosed warning.
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- Removes the warning as the result is not really an error, but a normal result that is returned under normal operation, when a service session is closed.
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## 1.0.7133 - 2021-12-23
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### Added:
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- misc: Update SPB to 0.0.4-build17.
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- Update to a new SPB version targeting .NET 6.
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## 1.0.7132 - 2021-12-23
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### Fixed:
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- sdl2: Update to Ryujinx.SDL2-CS 2.0.19.
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- Fixes G-Shark gamepad.
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- Fixes broken motion controls on Linux.
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## 1.0.7131 - 2021-12-23
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### Fixed:
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- Update to LibHac v0.14.3.
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- Support reading NCAs with sparse partitions. Fixes NSPs with FS entry offsets outside of the total NCA length being unable to boot.
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- Allow deleting read-only files and directories in LocalFileSystem. Fixes
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Ryujinx saves getting corrupted if backed up using Google Drive.
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- Disable AesXtsFileSystem. Fixes
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LibHac failing to decrypt some games on launch with AES-XTS keys error, such as Alien: Isolation or Pokkén Tournament DX Demo.
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- The IFileSystem interface has been updated for system version 12.0.0. Now it uses the Fs.Path type for paths instead of a Span<byte>.
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- LibHac now uses SharedRef<T> and UniqueRef<T> types which are similar to the std::shared_ptr and std::unique_ptr types used in Horizon. These help ensure resources are properly closed. FS IPC interfaces were updated to use these types.
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- Fix loading NCAs that don't have a data partition.
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- Ruined King: A League of Legends Story now goes in game.
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- Hextech Mayhem: A League of Legends Story now goes in game.
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- Fire Emblem: Shadow Dragon and the Blade of Light now goes in game
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- Lost in Random now goes in game.
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- Last Stop now goes in game.
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## 1.0.7130 - 2021-12-23
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### Added:
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- Add Volume Controls + Mute Toggle (F2).
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