Updated Changelog (markdown)
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Changelog.md
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Changelog.md
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@ -3,6 +3,21 @@ All updates to the Ryujinx official master build will be documented in this file
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For 1.0.x releases, see [here](https://github.com/Ryujinx/Ryujinx/wiki/Older-Changelog).
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For 1.0.x releases, see [here](https://github.com/Ryujinx/Ryujinx/wiki/Older-Changelog).
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## 1.1.1008 - 2023-09-04
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### Added:
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- Add macOS Headless release workflow.
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- Adds macOS headless builds to master releases and pull requests.
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## 1.1.1007 - 2023-09-04
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### Fixed:
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- Fix ShaderTools GpuAcessor default values.
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- Fixes a regression from 1.1.985 that caused ShaderTools to assert in debug mode and produce "incorrect" code on release due to the default graphics state being invalid. No changes in user builds.
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## 1.1.1006 - 2023-09-04
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### Fixed:
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- Fix layer size for 3D textures with NPOT depth.
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- Fixes a regression from 1.1.863 which stopped grass/bushes/flowers/tree animations in Pokémon Scarlet/Violet.
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## 1.1.1005 - 2023-09-02
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## 1.1.1005 - 2023-09-02
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### Fixed:
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### Fixed:
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- Vulkan: Device Local and higher invocation count for buffer conversions.
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- Vulkan: Device Local and higher invocation count for buffer conversions.
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