From e83da6d50cb08cf31e3f47f0ad2455f28ecdacbd Mon Sep 17 00:00:00 2001 From: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com> Date: Fri, 17 Jul 2020 05:55:19 -0600 Subject: [PATCH] Updated Changelog (markdown) --- Changelog.md | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/Changelog.md b/Changelog.md index ae972af..1224300 100644 --- a/Changelog.md +++ b/Changelog.md @@ -1,6 +1,29 @@ # Ryujinx Changelog All updates to the Ryujinx official master build will be documented in this file +## 1.0.4948 - 2020-07-16 +### Changed +- Updates the WaitSynchronization syscall implementation to match what the kernel does. Should not affect any games. + +## 1.0.4947 - 2020-07-16 +### Added +- Added Vadd and Vsub Wide CPU instructions. + - Fixes missing opcode crashes in Duke Nukem 3D: 20th Anniversary World Tour and other games. + +## 1.0.4947 - 2020-07-16 +### Added +- Added Vadd and Vsub Wide CPU instructions. + - Fixes missing opcode crashes in Duke Nukem 3D: 20th Anniversary World Tour and other games. + +## 1.0.4946 - 2020-07-16 +### Changed +- Improve kernel IPC related syscalls. Should not affect any games. + +## 1.0.4945 - 2020-07-16 +### Fixed +- Fix resource limit reserve taking too long. + - Fixes some LEGO and other games that suffered from the following error on boot: HLE.HostThread.0 KernelSvc PrintResult: SetHeapSize64 returned error ResLimitExceeded. + ## 1.0.4941 - 2020-07-15 ### Fixed - Force transform feedback rebind after buffer modifications