diff --git a/FAQ-and-Troubleshooting.md b/FAQ-and-Troubleshooting.md index ce20ad0..62495af 100644 --- a/FAQ-and-Troubleshooting.md +++ b/FAQ-and-Troubleshooting.md @@ -544,12 +544,12 @@ Disable docked mode and `Direct Mouse Access`. Touch functionality will not work ### Bayonetta 3 - Stuck in training mode/loading screen in chapter 1: dump your game from your Switch console again, your file is corrupted. -- Rays of light/godrays covering the screen: on Nvidia, downgrade your drivers to any version below 517.xx; on AMD, play on Linux using Mesa drivers. - - Crashing with `ErrorOutOfDeviceMemory`: [see above](https://github.com/Ryujinx/Ryujinx/wiki/FAQ-and-Troubleshooting#-game-crashes-with-e-guirenderthread-application--unhandled-exception-caught-ryujinxgraphicsvulkanvulkanexception-unexpected-api-error-erroroutofdevicememory). - Audio desync during cutscenes: this is unavoidable as the game was not made with stutters in mind, rolling the whole cutscene audio and assuming the video will always play at the same speed. As a result of shader compilation and ASTC texture decoding, there will always be stutters during cutscenes, and the video will always fall behind the audio. In the future, when ASTC texture decoding and shader compilation are improved, it may be possible to minimize the stutters to a point where they’re not noticeable on a fast enough CPU. Currently, the only solution is to watch the cutscenes elsewhere or try to resync the video via speeding it up by toggling Vsync. +~~- Rays of light/godrays covering the screen: on Nvidia, downgrade your drivers to any version below 517.xx; on AMD, play on Linux using Mesa drivers.~~ Fixed as of **1.1.745.** + ### Bayonetta Origins: Cereza and the Lost Demon - Flickering square artifacts: it’s a driver issue on Nvidia RTX 3000/4000 graphics cards and on drivers newer than 522.25. Surprisingly, the higher the emulator scaling, the less apparent it is; at 2x it’s much less noticeable, and at 3x it goes away almost completely. @@ -629,10 +629,11 @@ Disable docked mode and `Direct Mouse Access`. Touch functionality will not work - To play the special event raids for Pikachu, Charizard, Greninja, Iron Leaves, Walking Wake, Scrumbling Jumblo, Poffin McGuffin etc: you can inject them into your save file using pkhex. They will also not be tied to a timeframe if you do this, which means you can do any of them at any moment. ### Pokémon Sword/Pokémon Shield -- Daily events do not work yet on these games. - LAN mode in this game doesn’t work for everyone; if you can’t get it to work despite doing everything correctly, chances are you won’t be able to. The reason it works only for some is unknown and hasn’t been found despite thorough tests. +~~- Daily events do not work yet on these games.~~ Fixed as of **1.1.766**. + ### Sonic Frontiers - Flashing textures: only happens on AMD GPUs on Windows, it’s not an issue on Linux with Mesa drivers. @@ -698,17 +699,17 @@ If you were wondering what hardware you’ll need for this game: the best CPU yo ### Xenoblade Chronicles: Definitive Edition - Game looks blurry even with upscaling: this game has an antialiasing implementation that does not scale properly. You can either run Vulkan and use the `lib_nx.ini` graphics settings mod to disable the antialiasing and use emulator resolution scaling, or run OpenGL and use the `lib_nx.ini` graphics settings to increase the internal resolution of the game. -- Blackout everywhere: using the lib_nx.ini graphics settings mod to internally upscale on Vulkan will cause this, see above. +~~- Blackout everywhere: using the lib_nx.ini graphics settings mod to internally upscale on Vulkan will cause this, see above.~~ Fixed as of **1.1.742.** ### Xenoblade Chronicles 2 - Game looks blurry even with upscaling: this game has an antialiasing implementation that does not scale properly. You can either use the `lib_nx.ini` graphics settings mod to disable the antialiasing and use emulator resolution scaling, or use the `lib_nx.ini` graphics settings mod to increase the internal resolution of the game. - Mods not working: if you have the Torna DLC in digital format, you need to create a folder with the game ID that ends in 9001 add the mods in the folder. It should be right below the one that opens when clicking on `Open Mods Directory`. -- Flickering squares top right: it’s a driver issue on Nvidia RTX 3000/4000 graphics cards and on drivers newer than 522.25. Surprisingly, upscaling either with the lib_nx.ini graphics settings mod or with 2x emulator scaling makes it go away. - - Softlocking on save menu: save very frequently, use the Blade awakening menu instead of the save menu (opening core crystals saves the game). This issue also exists on console, but it’s made more frequent by emulation. +~~- Flickering squares top right: it’s a driver issue on Nvidia RTX 3000/4000 graphics cards and on drivers newer than 522.25. Surprisingly, upscaling either with the lib_nx.ini graphics settings mod or with 2x emulator scaling makes it go away.~~ Fixed as of **1.1.745.** + ### Xenoblade Chronicles 3 Play this game on Vulkan, otherwise you will not watch the cutscenes. @@ -718,7 +719,7 @@ Play this game on Vulkan, otherwise you will not watch the cutscenes. - Game looks blurry even with upscaling: this game has an antialiasing implementation that does not scale properly. You can use graphics settings mods to enable emulator scaling or to increase the internal resolution of the game. For the latter, keep emulator scaling on native. -- Blackout or black flickering in some scenes and areas: use the resolution scaler enabler mod and increase the resolution on Ryujinx, or update your Nvidia drivers to 522.25 or newer. Using graphics mods to internally upscale on Vulkan to higher resolutions than 1080p will cause this on older drivers. +~~- Blackout or black flickering in some scenes and areas: use the resolution scaler enabler mod and increase the resolution on Ryujinx, or update your Nvidia drivers to 522.25 or newer. Using graphics mods to internally upscale on Vulkan to higher resolutions than 1080p will cause this on older drivers.~~ Fixed as of **1.1.742.**