Updated Changelog (markdown)
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Changelog.md
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.7181 - 2022-01-21
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### Fixed:
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- Fix deadlock for GPU counter report when 0 draws are done.
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- Fixes a rare bug where reporting a counter for a region containing 0 draws could deadlock the GPU, usually showing an error saying "Gpu AwaitResult: Error: Query result timed out. Took more than 5000 tries".
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- This uncommon bug affected games such as Mario Kart 8 Deluxe, Splatoon 2 and Super Mario Odyssey when backend multithreading was set to Auto/On.
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## 1.0.7180 - 2022-01-21
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### Fixed:
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- Add host CPU memory barriers for DMB/DSB and ordered load/store.
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- Fixes softlocks in Pokémon Brilliant Diamond/Shining Pearl and Pokémon Mystery Dungeon DX.
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- May fix or reduce softlocks in Pokémon Sword/Shield, Xenoblade Chronicles 2 and Yumenikki -Dream Diary-, possibly other games with similar softlocks.
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## 1.0.7179 - 2022-01-21
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### Changed:
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- Stop using glTransformFeedbackVaryings and use explicit layout on the shader.
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- Reduces code differences between main build and Vulkan branch. No changes in games.
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## 1.0.7178 - 2022-01-20
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### Added:
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- Add capability for BGRA formats.
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- Reduces code differences between main build and Vulkan branch. No changes in games.
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## 1.0.7177 - 2022-01-20
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### Added:
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- Implement FCVTNS (Scalar GP).
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- Allows NBA 2K21 to boot.
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## 1.0.7176 - 2022-01-18
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### Changed:
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- Readme overhaul.
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- Updates and cleans up the Readme.md file.
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## 1.0.7175 - 2022-01-16
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### Fixed:
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- Scale scissor used for clears.
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