using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.Vulkan
{
internal abstract class WindowBase : IWindow
public bool ScreenCaptureRequested { get; set; }
public abstract void Dispose();
public abstract void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback);
public abstract void SetSize(int width, int height);
public abstract void ChangeVSyncMode(bool vsyncEnabled);
public abstract void SetAntiAliasing(AntiAliasing effect);
public abstract void SetScalingFilter(ScalingFilter scalerType);
public abstract void SetScalingFilterLevel(float scale);
public abstract void SetColorSpacePassthrough(bool colorSpacePassthroughEnabled);
}