using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct CommandBufferScoped : IDisposable
private readonly CommandBufferPool _pool;
public CommandBuffer CommandBuffer { get; }
public int CommandBufferIndex { get; }
public CommandBufferScoped(CommandBufferPool pool, CommandBuffer commandBuffer, int commandBufferIndex)
_pool = pool;
CommandBuffer = commandBuffer;
CommandBufferIndex = commandBufferIndex;
}
public void AddDependant(IAuto dependant)
_pool.AddDependant(CommandBufferIndex, dependant);
public void AddWaitable(MultiFenceHolder waitable)
_pool.AddWaitable(CommandBufferIndex, waitable);
public FenceHolder GetFence()
return _pool.GetFence(CommandBufferIndex);
public void Dispose()
_pool?.Return(this);