Ryujinx/src/Ryujinx.Graphics.Vulkan/CommandBufferScoped.cs
2024-07-16 17:01:06 -03:00

39 lines
1,019 B
C#

using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct CommandBufferScoped : IDisposable
{
private readonly CommandBufferPool _pool;
public CommandBuffer CommandBuffer { get; }
public int CommandBufferIndex { get; }
public CommandBufferScoped(CommandBufferPool pool, CommandBuffer commandBuffer, int commandBufferIndex)
{
_pool = pool;
CommandBuffer = commandBuffer;
CommandBufferIndex = commandBufferIndex;
}
public void AddDependant(IAuto dependant)
{
_pool.AddDependant(CommandBufferIndex, dependant);
}
public void AddWaitable(MultiFenceHolder waitable)
{
_pool.AddWaitable(CommandBufferIndex, waitable);
}
public FenceHolder GetFence()
{
return _pool.GetFence(CommandBufferIndex);
}
public void Dispose()
{
_pool?.Return(this);
}
}
}