Ryujinx/Ryujinx.HLE/Loaders/Npdm/FsAccessHeader.cs

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C#
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using Ryujinx.HLE.Exceptions;
using System;
using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
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internal class FsAccessHeader
{
public int Version { get; private set; }
public ulong PermissionsBitmask { get; private set; }
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public FsAccessHeader(Stream stream, int offset, int size)
{
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stream.Seek(offset, SeekOrigin.Begin);
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BinaryReader reader = new BinaryReader(stream);
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Version = reader.ReadInt32();
PermissionsBitmask = reader.ReadUInt64();
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int dataSize = reader.ReadInt32();
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if (dataSize != 0x1c)
{
throw new InvalidNpdmException("FsAccessHeader is corrupted!");
}
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int contentOwnerIdSize = reader.ReadInt32();
int dataAndContentOwnerIdSize = reader.ReadInt32();
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if (dataAndContentOwnerIdSize != 0x1c)
{
throw new NotImplementedException("ContentOwnerId section is not implemented!");
}
}
}
}