Buffer Descriptor Step Functions
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1 changed files with 14 additions and 1 deletions
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@ -740,13 +740,26 @@ namespace Ryujinx.Graphics.Metal
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{
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{
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var layout = vertexDescriptor.Layouts.Object((ulong)i);
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var layout = vertexDescriptor.Layouts.Object((ulong)i);
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layout.Stride = (indexMask & (1u << i)) != 0 ? (ulong)bufferDescriptors[i].Stride : 0;
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layout.Stride = (indexMask & (1u << i)) != 0 ? (ulong)bufferDescriptors[i].Stride : 0;
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if (bufferDescriptors[i].Divisor > 0)
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{
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layout.StepFunction = MTLVertexStepFunction.PerInstance;
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layout.StepRate = (ulong)bufferDescriptors[i].Divisor;
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}
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else
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{
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layout.StepFunction = MTLVertexStepFunction.PerVertex;
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layout.StepRate = 1;
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}
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}
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}
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// Zero buffer
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// Zero buffer
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if ((indexMask & (1u << bufferDescriptors.Length)) != 0)
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if ((indexMask & (1u << bufferDescriptors.Length)) != 0)
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{
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{
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var layout = vertexDescriptor.Layouts.Object((ulong)bufferDescriptors.Length);
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var layout = vertexDescriptor.Layouts.Object((ulong)bufferDescriptors.Length);
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layout.Stride = ZeroBufferSize;
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layout.Stride = 1;
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layout.StepFunction = MTLVertexStepFunction.Constant;
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layout.StepRate = 0;
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}
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}
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return vertexDescriptor;
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return vertexDescriptor;
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