Merge branch 'master' into master

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Yohoki 2024-05-17 03:15:13 -05:00 committed by GitHub
commit 996c559931
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6 changed files with 18 additions and 9 deletions

View file

@ -141,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (algorithm == CompressionAlgorithm.Deflate)
{
_activeStream = new DeflateStream(_stream, CompressionLevel.SmallestSize, true);
_activeStream = new DeflateStream(_stream, CompressionLevel.Fastest, true);
}
}
@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
stream.Write(data);
break;
case CompressionAlgorithm.Deflate:
stream = new DeflateStream(stream, CompressionLevel.SmallestSize, true);
stream = new DeflateStream(stream, CompressionLevel.Fastest, true);
stream.Write(data);
stream.Dispose();
break;

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@ -181,21 +181,24 @@ namespace Ryujinx
{
// No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{
ConfigurationState.Instance.LoadDefault();
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault();
}
}

View file

@ -45,7 +45,7 @@ namespace Ryujinx.UI.App.Common
if (!System.IO.Path.Exists(titleFilePath))
{
Logger.Error?.Print(LogClass.Application, $"File does not exists. {titleFilePath}");
Logger.Error?.Print(LogClass.Application, $"File \"{titleFilePath}\" does not exist.");
return string.Empty;
}

View file

@ -106,7 +106,7 @@ namespace Ryujinx.UI.App.Common
if (!Directory.Exists(appDir))
{
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid directory: \"{appDir}\"");
Logger.Warning?.Print(LogClass.Application, $"The specified game directory \"{appDir}\" does not exist.");
continue;
}

View file

@ -11,6 +11,7 @@ using Ryujinx.UI.Common.Configuration.UI;
using Ryujinx.UI.Common.Helper;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text.Json.Nodes;
namespace Ryujinx.UI.Common.Configuration
@ -1594,7 +1595,9 @@ namespace Ryujinx.UI.Common.Configuration
private static void LogValueChange<T>(ReactiveEventArgs<T> eventArgs, string valueName)
{
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"{valueName} set to: {eventArgs.NewValue}");
string message = string.Create(CultureInfo.InvariantCulture, $"{valueName} set to: {eventArgs.NewValue}");
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, message);
}
public static void Initialize()

View file

@ -148,21 +148,24 @@ namespace Ryujinx.Ava
{
// No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{
ConfigurationState.Instance.LoadDefault();
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault();
}
}