Dirty Arg Buffers on Program Change
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2 changed files with 6 additions and 4 deletions
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@ -27,8 +27,10 @@ namespace Ryujinx.Graphics.Metal
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Textures = 1 << 12,
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Images = 1 << 13,
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RenderAll = RenderPipeline | DepthStencil | DepthClamp | DepthBias | CullMode | FrontFace | StencilRef | Viewports | Scissors | Uniforms | Storages | Textures | Images,
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ComputeAll = ComputePipeline | Uniforms | Storages | Textures | Images,
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ArgBuffers = Uniforms | Storages | Textures | Images,
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RenderAll = RenderPipeline | DepthStencil | DepthClamp | DepthBias | CullMode | FrontFace | StencilRef | Viewports | Scissors | ArgBuffers,
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ComputeAll = ComputePipeline | ArgBuffers,
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All = RenderAll | ComputeAll,
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}
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@ -346,13 +346,13 @@ namespace Ryujinx.Graphics.Metal
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{
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_currentState.RenderProgram = prg;
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_currentState.Dirty |= DirtyFlags.RenderPipeline;
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_currentState.Dirty |= DirtyFlags.RenderPipeline | DirtyFlags.ArgBuffers;
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}
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else if (prg.ComputeFunction != IntPtr.Zero)
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{
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_currentState.ComputeProgram = prg;
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_currentState.Dirty |= DirtyFlags.ComputePipeline;
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_currentState.Dirty |= DirtyFlags.ComputePipeline | DirtyFlags.ArgBuffers;
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}
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}
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