Least allocations in the west

This commit is contained in:
Isaac Marovitz 2024-07-01 23:36:11 +01:00 committed by Isaac Marovitz
parent 5e8606c89a
commit de5bf3a141
4 changed files with 18 additions and 20 deletions

View file

@ -12,6 +12,7 @@ namespace Ryujinx.Graphics.Metal
public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages;
public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
public const int MaxColorAttachments = 8;
public const int MaxViewports = 16;
// TODO: Check this value
public const int MaxVertexAttributes = 31;
// TODO: Check this value

View file

@ -109,8 +109,8 @@ namespace Ryujinx.Graphics.Metal
public MTLWinding Winding = MTLWinding.CounterClockwise;
public bool CullBoth = false;
public MTLViewport[] Viewports = [];
public MTLScissorRect[] Scissors = [];
public MTLViewport[] Viewports = new MTLViewport[Constants.MaxViewports];
public MTLScissorRect[] Scissors = new MTLScissorRect[Constants.MaxViewports];
// Changes to attachments take recreation!
public Texture DepthStencil = default;
@ -122,9 +122,8 @@ namespace Ryujinx.Graphics.Metal
public Array8<ColorBlendStateUid> StoredBlend;
public ColorF BlendColor = new();
public VertexBufferDescriptor[] VertexBuffers = [];
public VertexAttribDescriptor[] VertexAttribs = [];
public readonly VertexBufferDescriptor[] VertexBuffers = new VertexBufferDescriptor[Constants.MaxVertexBuffers];
public readonly VertexAttribDescriptor[] VertexAttribs = new VertexAttribDescriptor[Constants.MaxVertexAttributes];
// Dirty flags
public DirtyFlags Dirty = DirtyFlags.None;

View file

@ -510,7 +510,7 @@ namespace Ryujinx.Graphics.Metal
public void UpdateVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{
_currentState.VertexAttribs = vertexAttribs.ToArray();
vertexAttribs.CopyTo(_currentState.VertexAttribs);
// Update the buffers on the pipeline
UpdatePipelineVertexState(_currentState.VertexBuffers, _currentState.VertexAttribs);
@ -625,11 +625,7 @@ namespace Ryujinx.Graphics.Metal
// Inlineable
public void UpdateScissors(ReadOnlySpan<Rectangle<int>> regions)
{
int maxScissors = Math.Min(regions.Length, _currentState.Viewports.Length);
_currentState.Scissors = new MTLScissorRect[maxScissors];
for (int i = 0; i < maxScissors; i++)
for (int i = 0; i < regions.Length; i++)
{
var region = regions[i];
@ -661,8 +657,6 @@ namespace Ryujinx.Graphics.Metal
return Math.Clamp(value, 0f, 1f);
}
_currentState.Viewports = new MTLViewport[viewports.Length];
for (int i = 0; i < viewports.Length; i++)
{
var viewport = viewports[i];
@ -691,7 +685,7 @@ namespace Ryujinx.Graphics.Metal
public void UpdateVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{
_currentState.VertexBuffers = vertexBuffers.ToArray();
vertexBuffers.CopyTo(_currentState.VertexBuffers);
// Update the buffers on the pipeline
UpdatePipelineVertexState(_currentState.VertexBuffers, _currentState.VertexAttribs);
@ -1122,7 +1116,7 @@ namespace Ryujinx.Graphics.Metal
MTLRenderStages renderStages = 0;
if (segment.Stages.HasFlag(ResourceStages.Vertex))
if ((segment.Stages & ResourceStages.Vertex) != 0)
{
vertResourceIds[vertResourceIdIndex] = mtlTexture.GpuResourceID._impl;
vertResourceIdIndex++;
@ -1136,7 +1130,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageVertex;
}
if (segment.Stages.HasFlag(ResourceStages.Fragment))
if ((segment.Stages & ResourceStages.Fragment) != 0)
{
fragResourceIds[fragResourceIdIndex] = mtlTexture.GpuResourceID._impl;
fragResourceIdIndex++;

View file

@ -129,7 +129,7 @@ namespace Ryujinx.Graphics.Metal
MathF.Abs(dstRegion.X2 - dstRegion.X1),
MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
Span<Viewport> viewports = stackalloc Viewport[1];
Span<Viewport> viewports = stackalloc Viewport[16];
viewports[0] = new Viewport(
rect,
@ -145,8 +145,12 @@ namespace Ryujinx.Graphics.Metal
int dstWidth = dst.Width;
int dstHeight = dst.Height;
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[16];
scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
_pipeline.SetRenderTargets([dst], null);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
_pipeline.SetScissors(scissors);
_pipeline.SetClearLoadAction(clear);
@ -202,7 +206,7 @@ namespace Ryujinx.Graphics.Metal
_renderer.BufferManager.SetData<float>(bufferHandle, 0, region);
_pipeline.SetUniformBuffers([new BufferAssignment(0, new BufferRange(bufferHandle, 0, RegionBufferSize))]);
Span<Viewport> viewports = stackalloc Viewport[1];
Span<Viewport> viewports = stackalloc Viewport[16];
var rect = new Rectangle<float>(
MathF.Min(dstRegion.X1, dstRegion.X2),
@ -302,7 +306,7 @@ namespace Ryujinx.Graphics.Metal
buffer.Holder.SetDataUnchecked(buffer.Offset, clearColor);
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Span<Viewport> viewports = stackalloc Viewport[1];
Span<Viewport> viewports = stackalloc Viewport[16];
// TODO: Set exact viewport!
viewports[0] = new Viewport(