Dont set Vertex Attributes for now
This commit is contained in:
parent
e4a14dd23a
commit
e8a2637d46
1 changed files with 5 additions and 5 deletions
|
@ -613,11 +613,11 @@ namespace Ryujinx.Graphics.Metal
|
|||
if (!vertexAttribs[i].IsZero)
|
||||
{
|
||||
// TODO: Format should not be hardcoded
|
||||
var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
|
||||
attrib.Format = MTLVertexFormat.Float4;
|
||||
attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
|
||||
attrib.Offset = (ulong)vertexAttribs[i].Offset;
|
||||
_vertexDescriptor.Attributes.SetObject(attrib, (ulong)i);
|
||||
// var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
|
||||
// attrib.Format = MTLVertexFormat.Float4;
|
||||
// attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
|
||||
// attrib.Offset = (ulong)vertexAttribs[i].Offset;
|
||||
// _vertexDescriptor.Attributes.SetObject(attrib, (ulong)i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue