Set autoload dirs explicitly
This commit is contained in:
parent
130135699a
commit
eb5487229e
8 changed files with 173 additions and 27 deletions
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@ -15,7 +15,7 @@ namespace Ryujinx.UI.Common.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 52;
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public const int CurrentVersion = 53;
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/// <summary>
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/// Version of the configuration file format
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@ -266,6 +266,11 @@ namespace Ryujinx.UI.Common.Configuration
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/// A list of directories containing games to be used to load games into the games list
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/// </summary>
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public List<string> GameDirs { get; set; }
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/// <summary>
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/// A list of directories containing DLC/updates the user wants to autoload during library refreshes
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/// </summary>
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public List<string> AutoloadDirs { get; set; }
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/// <summary>
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/// A list of file types to be hidden in the games List
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@ -121,6 +121,11 @@ namespace Ryujinx.UI.Common.Configuration
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/// A list of directories containing games to be used to load games into the games list
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/// </summary>
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public ReactiveObject<List<string>> GameDirs { get; private set; }
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/// <summary>
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/// A list of directories containing DLC/updates the user wants to autoload during library refreshes
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/// </summary>
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public ReactiveObject<List<string>> AutoloadDirs { get; private set; }
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/// <summary>
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/// A list of file types to be hidden in the games List
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@ -192,6 +197,7 @@ namespace Ryujinx.UI.Common.Configuration
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GuiColumns = new Columns();
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ColumnSort = new ColumnSortSettings();
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GameDirs = new ReactiveObject<List<string>>();
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AutoloadDirs = new ReactiveObject<List<string>>();
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ShownFileTypes = new ShownFileTypeSettings();
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WindowStartup = new WindowStartupSettings();
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EnableCustomTheme = new ReactiveObject<bool>();
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@ -735,6 +741,7 @@ namespace Ryujinx.UI.Common.Configuration
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SortAscending = UI.ColumnSort.SortAscending,
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},
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GameDirs = UI.GameDirs,
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AutoloadDirs = UI.AutoloadDirs,
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ShownFileTypes = new ShownFileTypes
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{
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NSP = UI.ShownFileTypes.NSP,
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@ -844,6 +851,7 @@ namespace Ryujinx.UI.Common.Configuration
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UI.ColumnSort.SortColumnId.Value = 0;
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UI.ColumnSort.SortAscending.Value = false;
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UI.GameDirs.Value = new List<string>();
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UI.AutoloadDirs.Value = new List<string>();
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UI.ShownFileTypes.NSP.Value = true;
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UI.ShownFileTypes.PFS0.Value = true;
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UI.ShownFileTypes.XCI.Value = true;
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@ -1493,6 +1501,15 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 53)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 53.");
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configurationFileFormat.AutoloadDirs = new();
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configurationFileUpdated = true;
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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@ -1556,6 +1573,7 @@ namespace Ryujinx.UI.Common.Configuration
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UI.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
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UI.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
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UI.GameDirs.Value = configurationFileFormat.GameDirs;
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UI.AutoloadDirs.Value = configurationFileFormat.AutoloadDirs;
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UI.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
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UI.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
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UI.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;
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@ -106,6 +106,7 @@
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"SettingsTabGeneralHideCursorOnIdle": "On Idle",
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"SettingsTabGeneralHideCursorAlways": "Always",
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"SettingsTabGeneralGameDirectories": "Game Directories",
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"SettingsTabGeneralAutoloadDirectories": "Autoload DLC/Updates Directories",
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"SettingsTabGeneralAdd": "Add",
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"SettingsTabGeneralRemove": "Remove",
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"SettingsTabSystem": "System",
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@ -559,6 +560,9 @@
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"AddGameDirBoxTooltip": "Enter a game directory to add to the list",
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"AddGameDirTooltip": "Add a game directory to the list",
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"RemoveGameDirTooltip": "Remove selected game directory",
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"AddAutoloadDirBoxTooltip": "Enter an autoload directory to add to the list",
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"AddAutoloadDirTooltip": "Add an autoload directory to the list",
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"RemoveAutoloadDirTooltip": "Remove selected autoload directory",
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"CustomThemeCheckTooltip": "Use a custom Avalonia theme for the GUI to change the appearance of the emulator menus",
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"CustomThemePathTooltip": "Path to custom GUI theme",
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"CustomThemeBrowseTooltip": "Browse for a custom GUI theme",
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@ -44,7 +44,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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private int _graphicsBackendMultithreadingIndex;
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private float _volume;
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private bool _isVulkanAvailable = true;
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private bool _directoryChanged;
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private bool _gameDirectoryChanged;
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private bool _autoloadDirectoryChanged;
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private readonly List<string> _gpuIds = new();
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private int _graphicsBackendIndex;
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private int _scalingFilter;
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@ -115,12 +116,23 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool IsHypervisorAvailable => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
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public bool DirectoryChanged
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public bool GameDirectoryChanged
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{
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get => _directoryChanged;
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get => _gameDirectoryChanged;
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set
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{
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_directoryChanged = value;
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_gameDirectoryChanged = value;
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OnPropertyChanged();
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}
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}
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public bool AutoloadDirectoryChanged
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{
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get => _autoloadDirectoryChanged;
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set
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{
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_autoloadDirectoryChanged = value;
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OnPropertyChanged();
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}
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@ -231,6 +243,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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internal AvaloniaList<TimeZone> TimeZones { get; set; }
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public AvaloniaList<string> GameDirectories { get; set; }
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public AvaloniaList<string> AutoloadDirectories { get; set; }
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public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
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public AvaloniaList<string> NetworkInterfaceList
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@ -273,6 +286,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public SettingsViewModel()
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{
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GameDirectories = new AvaloniaList<string>();
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AutoloadDirectories = new AvaloniaList<string>();
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TimeZones = new AvaloniaList<TimeZone>();
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AvailableGpus = new ObservableCollection<ComboBoxItem>();
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_validTzRegions = new List<string>();
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@ -398,6 +412,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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AutoloadDirectories.Clear();
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AutoloadDirectories.AddRange(config.UI.AutoloadDirs.Value);
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BaseStyleIndex = config.UI.BaseStyle.Value switch
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{
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@ -489,11 +506,17 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.AutoloadContent.Value = AutoloadContent;
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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if (_directoryChanged)
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if (_gameDirectoryChanged)
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{
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List<string> gameDirs = new(GameDirectories);
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config.UI.GameDirs.Value = gameDirs;
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}
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if (_autoloadDirectoryChanged)
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{
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List<string> autoloadDirs = new(AutoloadDirectories);
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config.UI.AutoloadDirs.Value = autoloadDirs;
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}
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config.UI.BaseStyle.Value = BaseStyleIndex switch
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{
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@ -590,7 +613,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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SaveSettingsEvent?.Invoke();
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_directoryChanged = false;
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_gameDirectoryChanged = false;
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_autoloadDirectoryChanged = false;
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}
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private static void RevertIfNotSaved()
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@ -88,7 +88,7 @@
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Orientation="Vertical"
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Spacing="10">
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<ListBox
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Name="GameList"
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Name="GameDirsList"
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MinHeight="230"
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ItemsSource="{Binding GameDirectories}">
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<ListBox.Styles>
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@ -105,27 +105,78 @@
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBox
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Name="PathBox"
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Name="GameDirPathBox"
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Margin="0"
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ToolTip.Tip="{locale:Locale AddGameDirBoxTooltip}"
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VerticalAlignment="Stretch" />
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<Button
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Name="AddButton"
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Name="AddGameDirButton"
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Grid.Column="1"
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MinWidth="90"
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Margin="10,0,0,0"
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ToolTip.Tip="{locale:Locale AddGameDirTooltip}"
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Click="AddButton_OnClick">
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Click="AddGameDirButton_OnClick">
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<TextBlock HorizontalAlignment="Center"
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Text="{locale:Locale SettingsTabGeneralAdd}" />
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</Button>
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<Button
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Name="RemoveButton"
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Name="RemoveGameDirButton"
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Grid.Column="2"
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MinWidth="90"
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Margin="10,0,0,0"
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ToolTip.Tip="{locale:Locale RemoveGameDirTooltip}"
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Click="RemoveButton_OnClick">
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Click="RemoveGameDirButton_OnClick">
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<TextBlock HorizontalAlignment="Center"
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Text="{locale:Locale SettingsTabGeneralRemove}" />
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</Button>
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</Grid>
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</StackPanel>
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<Separator Height="1" />
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<TextBlock Classes="h1" Text="{locale:Locale SettingsTabGeneralAutoloadDirectories}" />
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<StackPanel
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Margin="10,0,0,0"
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HorizontalAlignment="Stretch"
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Orientation="Vertical"
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Spacing="10">
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<ListBox
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Name="AutoloadDirsList"
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MinHeight="230"
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ItemsSource="{Binding AutoloadDirectories}">
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<ListBox.Styles>
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<Style Selector="ListBoxItem">
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<Setter Property="Padding" Value="10" />
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<Setter Property="Background" Value="{DynamicResource ListBoxBackground}" />
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</Style>
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</ListBox.Styles>
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</ListBox>
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<Grid HorizontalAlignment="Stretch">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBox
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Name="AutoloadDirPathBox"
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Margin="0"
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ToolTip.Tip="{locale:Locale AddAutoloadDirBoxTooltip}"
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VerticalAlignment="Stretch" />
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<Button
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Name="AddAutoloadDirButton"
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Grid.Column="1"
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MinWidth="90"
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Margin="10,0,0,0"
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ToolTip.Tip="{locale:Locale AddAutoloadDirTooltip}"
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Click="AddAutoloadDirButton_OnClick">
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<TextBlock HorizontalAlignment="Center"
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Text="{locale:Locale SettingsTabGeneralAdd}" />
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</Button>
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<Button
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Name="RemoveAutoloadDirButton"
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Grid.Column="2"
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MinWidth="90"
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Margin="10,0,0,0"
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ToolTip.Tip="{locale:Locale RemoveAutoloadDirTooltip}"
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Click="RemoveAutoloadDirButton_OnClick">
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<TextBlock HorizontalAlignment="Center"
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Text="{locale:Locale SettingsTabGeneralRemove}" />
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</Button>
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@ -19,14 +19,14 @@ namespace Ryujinx.Ava.UI.Views.Settings
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InitializeComponent();
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}
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private async void AddButton_OnClick(object sender, RoutedEventArgs e)
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private async void AddGameDirButton_OnClick(object sender, RoutedEventArgs e)
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{
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string path = PathBox.Text;
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string path = GameDirPathBox.Text;
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if (!string.IsNullOrWhiteSpace(path) && Directory.Exists(path) && !ViewModel.GameDirectories.Contains(path))
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{
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ViewModel.GameDirectories.Add(path);
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ViewModel.DirectoryChanged = true;
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ViewModel.GameDirectoryChanged = true;
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}
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else
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{
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@ -40,25 +40,68 @@ namespace Ryujinx.Ava.UI.Views.Settings
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if (result.Count > 0)
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{
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ViewModel.GameDirectories.Add(result[0].Path.LocalPath);
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ViewModel.DirectoryChanged = true;
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ViewModel.GameDirectoryChanged = true;
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}
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}
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}
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}
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private void RemoveButton_OnClick(object sender, RoutedEventArgs e)
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private void RemoveGameDirButton_OnClick(object sender, RoutedEventArgs e)
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{
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int oldIndex = GameList.SelectedIndex;
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int oldIndex = GameDirsList.SelectedIndex;
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foreach (string path in new List<string>(GameList.SelectedItems.Cast<string>()))
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foreach (string path in new List<string>(GameDirsList.SelectedItems.Cast<string>()))
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{
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ViewModel.GameDirectories.Remove(path);
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ViewModel.DirectoryChanged = true;
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ViewModel.GameDirectoryChanged = true;
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}
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if (GameList.ItemCount > 0)
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if (GameDirsList.ItemCount > 0)
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{
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GameList.SelectedIndex = oldIndex < GameList.ItemCount ? oldIndex : 0;
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GameDirsList.SelectedIndex = oldIndex < GameDirsList.ItemCount ? oldIndex : 0;
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}
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}
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private async void AddAutoloadDirButton_OnClick(object sender, RoutedEventArgs e)
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{
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string path = AutoloadDirPathBox.Text;
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if (!string.IsNullOrWhiteSpace(path) && Directory.Exists(path) && !ViewModel.AutoloadDirectories.Contains(path))
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{
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ViewModel.AutoloadDirectories.Add(path);
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ViewModel.AutoloadDirectoryChanged = true;
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}
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else
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{
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if (this.GetVisualRoot() is Window window)
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{
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var result = await window.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
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{
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AllowMultiple = false,
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});
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if (result.Count > 0)
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{
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ViewModel.AutoloadDirectories.Add(result[0].Path.LocalPath);
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ViewModel.AutoloadDirectoryChanged = true;
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}
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}
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}
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}
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private void RemoveAutoloadDirButton_OnClick(object sender, RoutedEventArgs e)
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{
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int oldIndex = AutoloadDirsList.SelectedIndex;
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foreach (string path in new List<string>(AutoloadDirsList.SelectedItems.Cast<string>()))
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{
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ViewModel.AutoloadDirectories.Remove(path);
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ViewModel.AutoloadDirectoryChanged = true;
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}
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if (AutoloadDirsList.ItemCount > 0)
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{
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AutoloadDirsList.SelectedIndex = oldIndex < AutoloadDirsList.ItemCount ? oldIndex : 0;
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}
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}
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}
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@ -642,17 +642,18 @@ namespace Ryujinx.Ava.UI.Windows
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TimeIt("updates", () => ApplicationLibrary.LoadTitleUpdates());
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TimeIt("DLC", () => ApplicationLibrary.LoadDownloadableContents());
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if (ConfigurationState.Instance.AutoloadContent)
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var autoloadDirs = ConfigurationState.Instance.UI.AutoloadDirs.Value;
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if (autoloadDirs.Count > 0)
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{
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var updatesLoaded = 0;
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TimeIt("auto updates",
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() => updatesLoaded =
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ApplicationLibrary.AutoLoadTitleUpdates(ConfigurationState.Instance.UI.GameDirs));
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ApplicationLibrary.AutoLoadTitleUpdates(autoloadDirs));
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var dlcLoaded = 0;
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TimeIt("auto dlc",
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() => dlcLoaded =
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ApplicationLibrary.AutoLoadDownloadableContents(ConfigurationState.Instance.UI.GameDirs));
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ApplicationLibrary.AutoLoadDownloadableContents(autoloadDirs));
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ShowNewContentAddedDialog(dlcLoaded, updatesLoaded);
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}
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@ -39,7 +39,7 @@ namespace Ryujinx.Ava.UI.Windows
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{
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InputPage.InputView?.SaveCurrentProfile();
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if (Owner is MainWindow window && ViewModel.DirectoryChanged)
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if (Owner is MainWindow window && (ViewModel.GameDirectoryChanged || ViewModel.AutoloadDirectoryChanged))
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{
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window.LoadApplications();
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}
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