Workaround for Wonder
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@ -252,6 +252,13 @@ namespace Ryujinx.Graphics.Metal
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float[] colors = [color.Red, color.Green, color.Blue, color.Alpha];
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float[] colors = [color.Red, color.Green, color.Blue, color.Alpha];
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var dst = _encoderStateManager.RenderTarget;
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var dst = _encoderStateManager.RenderTarget;
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// TODO: Remove workaround for Wonder which has an invalid texture due to unsupported format
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if (dst == null)
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{
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Logger.Warning?.PrintMsg(LogClass.Gpu, "Attempted to clear invalid render target!");
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return;
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}
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_helperShader.ClearColor(index, colors, componentMask, dst.Width, dst.Height);
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_helperShader.ClearColor(index, colors, componentMask, dst.Width, dst.Height);
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}
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}
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@ -259,6 +266,13 @@ namespace Ryujinx.Graphics.Metal
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{
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{
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var depthStencil = _encoderStateManager.DepthStencil;
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var depthStencil = _encoderStateManager.DepthStencil;
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// TODO: Remove workaround for Wonder which has an invalid texture due to unsupported format
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if (depthStencil == null)
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{
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Logger.Warning?.PrintMsg(LogClass.Gpu, "Attempted to clear invalid depth stencil!");
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return;
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}
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_helperShader.ClearDepthStencil(depthValue, depthMask, stencilValue, stencilMask, depthStencil.Width, depthStencil.Height);
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_helperShader.ClearDepthStencil(depthValue, depthMask, stencilValue, stencilMask, depthStencil.Width, depthStencil.Height);
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}
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}
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