Melissa Goad
baff87bc39
Add /dev/nvhost-nvdec
2018-05-26 15:03:02 -05:00
Starlet
cb1cf489f9
[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. ( #127 )
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* [INvDrvServices] Stub FinishInitialize
* [IApplicationFunctions] Stub GetPseudoDeviceId
* I need to proofread my shit...
* Also add more pctl service names
2018-05-25 18:33:09 -03:00
gdkchan
30829fce52
Fix wrong type on CMTST instruction
2018-05-23 12:57:28 -03:00
gdkchan
e78737089c
Remove some calls generated on the CPU for inexistent intrinsic methods
2018-05-23 00:27:48 -03:00
gdkchan
79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
Starlet
84996ccd36
[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory ( #126 )
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* [SvcSystem] Implement SvcGetInfo 16
SvcGetInfo 16 always should be 1(?)
* Implement SvcMapPhysicalMemory & SvcUnmapPhysicalMemory
* Adjusted to review.
2018-05-22 17:40:46 -03:00
Thomas Guillemard
fa4b34bd19
Add a C++ demangler ( #119 )
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* Add a C++ demangler for PrintStackTrace
This is a simple C++ demangler (only supporting name demangling) that will
probably be enough for any stacktrace cases.
* Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName
* Rename Demangler -> Demangle + Fix coding style
* Starting a real parsing for demangler (still simple and no compression support yet)
* Partially implement decompression
* Improve compression support (still need to fix errored compression indexing)
* Some cleanup
* Fix Demangle.Parse call in PrintStackTrace
* Trim parameters result to get more clear prototypes
* Rename Demangle -> Demangler and fix access level
* Fix substitution possible issues also improve code readability
* Redo compression indexing to be more accurate
* Add support of not nested function name
2018-05-22 17:40:02 -03:00
gdkchan
7ac5f40532
Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader
2018-05-18 14:44:49 -03:00
gdkchan
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
gdkchan
9b9ead94cd
Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag
2018-05-15 23:49:57 -03:00
gdkchan
73a3233d57
Fix some races in SvcThreadSync and change the way how yield works
2018-05-15 22:37:54 -03:00
Ac_K
7a8fbcf89f
Update README.md
2018-05-15 18:57:22 +02:00
gdkchan
fdfa9424c8
Fix typo and update priority/avoid duplicates on UpdateMutexOwner
2018-05-14 03:09:08 -03:00
gdkchan
ee0b14ba08
Some improvements to SetThreadCoreMask, simplified implementation of wait lists
2018-05-14 03:01:10 -03:00
gdkchan
9e50ed53e6
Implement GetTpcMasks on nvservices
2018-05-13 22:10:45 -03:00
gdkchan
b2b1d7dcd7
Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works)
2018-05-13 22:00:29 -03:00
gdkchan
4546d1b9be
Initial work to support changing thread core on the scheduler, also some cond var priority fixes
2018-05-13 00:22:42 -03:00
gdkchan
3603497a13
Allow using self thread id on some svcs ( fixes #117 )
2018-05-11 23:05:06 -03:00
gdkchan
0381a09227
Fix WidthInGobs on the GPU
2018-05-11 20:20:44 -03:00
gdkchan
fee4b0eb8a
Update min sdk version on readme (for real this time)
2018-05-11 20:18:59 -03:00
gdkchan
5ed1471d96
Update min sdk version on readme
2018-05-11 20:17:43 -03:00
gdkchan
f9f111bc85
Add intrinsics support ( #121 )
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* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
Starlet
8e306b3ac1
Fix NV stubs ( #124 )
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* Fix NV stubs
* Compliant with feedback
* Oops, Compliant with feedback #2
2018-05-11 00:19:51 -03:00
Thomas Guillemard
0979426e63
Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub ( #118 )
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* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility
Also add some missing PrintStub calls
* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
2018-05-10 23:40:52 -03:00
gdkchan
ac91607ac3
Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check
2018-05-07 16:03:30 -03:00
gdkchan
34037701c7
NvServices refactoring ( #120 )
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* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
Ac_K
4419e8d6b4
Update IAudioRendererManager.cs
2018-05-04 16:52:07 +02:00
Ac_K
d0afc8e380
A REAL fix for some games. ( #116 )
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* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
2018-05-01 21:02:28 -03:00
gdkchan
5f0dd965bf
Ignore ZR target texture color registers on shader
2018-04-30 14:32:54 -03:00
LDj3SNuD
7cda630aba
Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). ( #110 )
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* Update ILGeneratorEx.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdArithmetic.cs
2018-04-29 20:39:58 -03:00
gdkchan
071754aaeb
Fix GetDesiredLanguage and expose a way to set the desired language, default to english
2018-04-29 20:18:46 -03:00
gdkchan
f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
gdkchan
17f4ccf2d5
Remove unnecessary casts from NxSettings
2018-04-26 13:57:25 -03:00
gdkchan
1af78416d1
Add null terminator to audio device names when writing to the output buffer
2018-04-26 11:34:40 -03:00
gdkchan
81e74ebd86
Remove thread from the threads list when it finishes, remove debug code
2018-04-26 00:07:12 -03:00
LDj3SNuD
2f1250ab04
Update AOpCodeTable.cs ( #108 )
2018-04-25 23:26:41 -03:00
LDj3SNuD
a5ad1e9a06
Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. ( #104 )
...
* Update AOpCodeTable.cs
* Update AInstEmitSimdLogical.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update AInstEmitAlu.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
2018-04-25 23:20:22 -03:00
gdkchan
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
Ac_K
211f7f69db
Update ISystemSettingsServer.cs ( #107 )
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* Update ISystemSettingsServer.cs
Implement `GetSettingsItemValue`.
* Add NxSettings.cs
Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
2018-04-25 21:52:22 -03:00
gdkchan
e4f59c8a52
Update README.md
2018-04-24 21:06:49 -03:00
gdkchan
2a985de88c
[HLE/Audio] Use correct audio device names
2018-04-24 17:14:26 -03:00
gdkchan
a8ba340dde
Improved logging ( #103 )
2018-04-24 15:57:39 -03:00
Ac_K
4e24866b47
Update IAudioController.cs
2018-04-23 05:02:30 +02:00
gdkchan
db0aa54233
Print guest stack trace on a few points that can throw exceptions
2018-04-22 02:48:17 -03:00
gdkchan
bd9b1e2c6b
Stub a few services, add support for generating call stacks on the CPU
2018-04-22 01:22:46 -03:00
Ac_K
4906acdde9
Some implementations ( #99 )
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* Some implementations
- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto
* Fix Implementations
* Fix Implementations 2
2018-04-21 20:04:43 -03:00
Ac_K
434e40b8a0
Update am service ( #98 )
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* am services implementations
Implement:
- IAllSystemAppletProxiesService
- IApplicationCreator
- IGlobalStateController
- IHomeMenuFunctions
* RequestToGetForeground stub.
* GetPopFromGeneralChannelEvent stub event.
- ISystemAppletProxy
* GetCommonStateGetter
* GetSelfController
* GetWindowController
* GetAudioController
* GetDisplayController
* GetLibraryAppletCreator
* GetHomeMenuFunctions
* GetGlobalStateController
* GetApplicationCreator
* GetDebugFunctions
* Update ServiceFactory.cs
* Update IHomeMenuFunctions.cs
* Update IHomeMenuFunctions.cs
* Update ServiceFactory.cs
2018-04-21 16:30:06 -03:00
LDj3SNuD
302c1d2861
Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. ( #96 )
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* Update AOpCodeTable.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Instructions.cs
* Revert "Started to work in improving the sync primitives"
2018-04-21 16:15:04 -03:00
gdkchan
90279d96ea
Implement the synchronization primitives like the Horizon kernel does ( #97 )
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* Started to work in improving the sync primitives
* Some fixes
* Check that the mutex address matches before waking a waiting thread
* Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks
* Add new priority information to the log
* SvcSetThreadPriority should update just the WantedPriority
2018-04-21 16:07:16 -03:00
emmauss
267ea14cb5
fix typo in log ( #93 )
2018-04-20 12:40:33 -03:00