6ed613a6e6
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
26 lines
655 B
C#
26 lines
655 B
C#
using System;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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/// <summary>
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/// Features used by the shader that are important for the code generator to know in advance.
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/// These typically change the declarations in the shader header.
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/// </summary>
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[Flags]
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public enum FeatureFlags
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{
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None = 0,
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// Affected by resolution scaling.
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FragCoordXY = 1 << 1,
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Bindless = 1 << 2,
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InstanceId = 1 << 3,
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DrawParameters = 1 << 4,
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RtLayer = 1 << 5,
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Shuffle = 1 << 6,
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FixedFuncAttr = 1 << 9,
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LocalMemory = 1 << 10,
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SharedMemory = 1 << 11,
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}
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}
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