Ryujinx/src/Ryujinx.Graphics.Vulkan/BufferHolder.cs
riperiperi eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
* GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings

Essentially retreading #4540, but it's on the GPU project now instead of the backend. This allows us to have a lot more control + knowledge of where the buffer backing has been changed and allows us to pre-emptively flush pages to host memory for quicker readback. It will allow us to do other stuff in the future, but we'll get there when we get there.

Performance greatly improved in Hyrule Warriors: Age of Calamity. Performance notably improved in TOTK (average). Performance for BOTW restored to how it was before #4911, perhaps a bit better.

- Rewrites a bunch of buffer migration stuff. Might want to tighten up how dispose stuff works.
- Fixed an issue where the copy for texture pre-flush would happen _after_ the syncpoint.

TODO: remove a page from pre-flush if it isn't flushed after a certain number of copies.

* Add copy deactivation

* Fix dependent virtual buffers

* Remove logging

* Fix format issues (maybe)

* Vulkan: Remove backing swap

* Add explicit memory access types for most buffers

* Fix typo

* Add device local force expiry, change buffer inheritance behaviour

* General cleanup, OGL fix

* BufferPreFlush comments

* BufferBackingState comments

* Add an extra precaution to BufferMigration

This is very unlikely, but it's important to cover loose ends like this.

* Address some feedback

* Docs
2024-05-19 16:53:37 -03:00

922 lines
31 KiB
C#

using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using VkBuffer = Silk.NET.Vulkan.Buffer;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
{
class BufferHolder : IDisposable, IMirrorable<DisposableBuffer>, IMirrorable<DisposableBufferView>
{
private const int MaxUpdateBufferSize = 0x10000;
private const int SetCountThreshold = 100;
private const int WriteCountThreshold = 50;
private const int FlushCountThreshold = 5;
public const int DeviceLocalSizeThreshold = 256 * 1024; // 256kb
public const AccessFlags DefaultAccessFlags =
AccessFlags.IndirectCommandReadBit |
AccessFlags.ShaderReadBit |
AccessFlags.ShaderWriteBit |
AccessFlags.TransferReadBit |
AccessFlags.TransferWriteBit |
AccessFlags.UniformReadBit;
private readonly VulkanRenderer _gd;
private readonly Device _device;
private readonly MemoryAllocation _allocation;
private readonly Auto<DisposableBuffer> _buffer;
private readonly Auto<MemoryAllocation> _allocationAuto;
private readonly bool _allocationImported;
private readonly ulong _bufferHandle;
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
public int Size { get; }
private readonly IntPtr _map;
private readonly MultiFenceHolder _waitable;
private bool _lastAccessIsWrite;
private readonly BufferAllocationType _baseType;
private readonly BufferAllocationType _activeType;
private readonly ReaderWriterLockSlim _flushLock;
private FenceHolder _flushFence;
private int _flushWaiting;
private byte[] _pendingData;
private BufferMirrorRangeList _pendingDataRanges;
private Dictionary<ulong, StagingBufferReserved> _mirrors;
private bool _useMirrors;
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, MemoryAllocation allocation, int size, BufferAllocationType type, BufferAllocationType currentType)
{
_gd = gd;
_device = device;
_allocation = allocation;
_allocationAuto = new Auto<MemoryAllocation>(allocation);
_waitable = new MultiFenceHolder(size);
_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), this, _waitable, _allocationAuto);
_bufferHandle = buffer.Handle;
Size = size;
_map = allocation.HostPointer;
_baseType = type;
_activeType = currentType;
_flushLock = new ReaderWriterLockSlim();
_useMirrors = gd.IsTBDR;
}
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, Auto<MemoryAllocation> allocation, int size, BufferAllocationType type, BufferAllocationType currentType, int offset)
{
_gd = gd;
_device = device;
_allocation = allocation.GetUnsafe();
_allocationAuto = allocation;
_allocationImported = true;
_waitable = new MultiFenceHolder(size);
_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), this, _waitable, _allocationAuto);
_bufferHandle = buffer.Handle;
Size = size;
_map = _allocation.HostPointer + offset;
_baseType = type;
_activeType = currentType;
_flushLock = new ReaderWriterLockSlim();
}
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, int size, Auto<MemoryAllocation>[] storageAllocations)
{
_gd = gd;
_device = device;
_waitable = new MultiFenceHolder(size);
_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), _waitable, storageAllocations);
_bufferHandle = buffer.Handle;
Size = size;
_baseType = BufferAllocationType.Sparse;
_activeType = BufferAllocationType.Sparse;
_flushLock = new ReaderWriterLockSlim();
}
public unsafe Auto<DisposableBufferView> CreateView(VkFormat format, int offset, int size, Action invalidateView)
{
var bufferViewCreateInfo = new BufferViewCreateInfo
{
SType = StructureType.BufferViewCreateInfo,
Buffer = new VkBuffer(_bufferHandle),
Format = format,
Offset = (uint)offset,
Range = (uint)size,
};
_gd.Api.CreateBufferView(_device, bufferViewCreateInfo, null, out var bufferView).ThrowOnError();
return new Auto<DisposableBufferView>(new DisposableBufferView(_gd.Api, _device, bufferView), this, _waitable, _buffer);
}
public unsafe void InsertBarrier(CommandBuffer commandBuffer, bool isWrite)
{
// If the last access is write, we always need a barrier to be sure we will read or modify
// the correct data.
// If the last access is read, and current one is a write, we need to wait until the
// read finishes to avoid overwriting data still in use.
// Otherwise, if the last access is a read and the current one too, we don't need barriers.
bool needsBarrier = isWrite || _lastAccessIsWrite;
_lastAccessIsWrite = isWrite;
if (needsBarrier)
{
MemoryBarrier memoryBarrier = new()
{
SType = StructureType.MemoryBarrier,
SrcAccessMask = DefaultAccessFlags,
DstAccessMask = DefaultAccessFlags,
};
_gd.Api.CmdPipelineBarrier(
commandBuffer,
PipelineStageFlags.AllCommandsBit,
PipelineStageFlags.AllCommandsBit,
DependencyFlags.DeviceGroupBit,
1,
memoryBarrier,
0,
null,
0,
null);
}
}
private static ulong ToMirrorKey(int offset, int size)
{
return ((ulong)offset << 32) | (uint)size;
}
private static (int offset, int size) FromMirrorKey(ulong key)
{
return ((int)(key >> 32), (int)key);
}
private unsafe bool TryGetMirror(CommandBufferScoped cbs, ref int offset, int size, out Auto<DisposableBuffer> buffer)
{
size = Math.Min(size, Size - offset);
// Does this binding need to be mirrored?
if (!_pendingDataRanges.OverlapsWith(offset, size))
{
buffer = null;
return false;
}
var key = ToMirrorKey(offset, size);
if (_mirrors.TryGetValue(key, out StagingBufferReserved reserved))
{
buffer = reserved.Buffer.GetBuffer();
offset = reserved.Offset;
return true;
}
// Is this mirror allowed to exist? Can't be used for write in any in-flight write.
if (_waitable.IsBufferRangeInUse(offset, size, true))
{
// Some of the data is not mirrorable, so upload the whole range.
ClearMirrors(cbs, offset, size);
buffer = null;
return false;
}
// Build data for the new mirror.
var baseData = new Span<byte>((void*)(_map + offset), size);
var modData = _pendingData.AsSpan(offset, size);
StagingBufferReserved? newMirror = _gd.BufferManager.StagingBuffer.TryReserveData(cbs, size);
if (newMirror != null)
{
var mirror = newMirror.Value;
_pendingDataRanges.FillData(baseData, modData, offset, new Span<byte>((void*)(mirror.Buffer._map + mirror.Offset), size));
if (_mirrors.Count == 0)
{
_gd.PipelineInternal.RegisterActiveMirror(this);
}
_mirrors.Add(key, mirror);
buffer = mirror.Buffer.GetBuffer();
offset = mirror.Offset;
return true;
}
else
{
// Data could not be placed on the mirror, likely out of space. Force the data to flush.
ClearMirrors(cbs, offset, size);
buffer = null;
return false;
}
}
public Auto<DisposableBuffer> GetBuffer()
{
return _buffer;
}
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, bool isWrite = false, bool isSSBO = false)
{
if (isWrite)
{
SignalWrite(0, Size);
}
return _buffer;
}
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, int offset, int size, bool isWrite = false)
{
if (isWrite)
{
SignalWrite(offset, size);
}
return _buffer;
}
public Auto<DisposableBuffer> GetMirrorable(CommandBufferScoped cbs, ref int offset, int size, out bool mirrored)
{
if (_pendingData != null && TryGetMirror(cbs, ref offset, size, out Auto<DisposableBuffer> result))
{
mirrored = true;
return result;
}
mirrored = false;
return _buffer;
}
Auto<DisposableBufferView> IMirrorable<DisposableBufferView>.GetMirrorable(CommandBufferScoped cbs, ref int offset, int size, out bool mirrored)
{
// Cannot mirror buffer views right now.
throw new NotImplementedException();
}
public void ClearMirrors()
{
// Clear mirrors without forcing a flush. This happens when the command buffer is switched,
// as all reserved areas on the staging buffer are released.
if (_pendingData != null)
{
_mirrors.Clear();
};
}
public void ClearMirrors(CommandBufferScoped cbs, int offset, int size)
{
// Clear mirrors in the given range, and submit overlapping pending data.
if (_pendingData != null)
{
bool hadMirrors = _mirrors.Count > 0 && RemoveOverlappingMirrors(offset, size);
if (_pendingDataRanges.Count() != 0)
{
UploadPendingData(cbs, offset, size);
}
if (hadMirrors)
{
_gd.PipelineInternal.Rebind(_buffer, offset, size);
}
};
}
public void UseMirrors()
{
_useMirrors = true;
}
private void UploadPendingData(CommandBufferScoped cbs, int offset, int size)
{
var ranges = _pendingDataRanges.FindOverlaps(offset, size);
if (ranges != null)
{
_pendingDataRanges.Remove(offset, size);
foreach (var range in ranges)
{
int rangeOffset = Math.Max(offset, range.Offset);
int rangeSize = Math.Min(offset + size, range.End) - rangeOffset;
if (_gd.PipelineInternal.CurrentCommandBuffer.CommandBuffer.Handle == cbs.CommandBuffer.Handle)
{
SetData(rangeOffset, _pendingData.AsSpan(rangeOffset, rangeSize), cbs, _gd.PipelineInternal.EndRenderPassDelegate, false);
}
else
{
SetData(rangeOffset, _pendingData.AsSpan(rangeOffset, rangeSize), cbs, null, false);
}
}
}
}
public Auto<MemoryAllocation> GetAllocation()
{
return _allocationAuto;
}
public (DeviceMemory, ulong) GetDeviceMemoryAndOffset()
{
return (_allocation.Memory, _allocation.Offset);
}
public void SignalWrite(int offset, int size)
{
if (offset == 0 && size == Size)
{
_cachedConvertedBuffers.Clear();
}
else
{
_cachedConvertedBuffers.ClearRange(offset, size);
}
}
public BufferHandle GetHandle()
{
var handle = _bufferHandle;
return Unsafe.As<ulong, BufferHandle>(ref handle);
}
public IntPtr Map(int offset, int mappingSize)
{
return _map;
}
private void ClearFlushFence()
{
// Assumes _flushLock is held as writer.
if (_flushFence != null)
{
if (_flushWaiting == 0)
{
_flushFence.Put();
}
_flushFence = null;
}
}
private void WaitForFlushFence()
{
if (_flushFence == null)
{
return;
}
// If storage has changed, make sure the fence has been reached so that the data is in place.
_flushLock.ExitReadLock();
_flushLock.EnterWriteLock();
if (_flushFence != null)
{
var fence = _flushFence;
Interlocked.Increment(ref _flushWaiting);
// Don't wait in the lock.
_flushLock.ExitWriteLock();
fence.Wait();
_flushLock.EnterWriteLock();
if (Interlocked.Decrement(ref _flushWaiting) == 0)
{
fence.Put();
}
_flushFence = null;
}
// Assumes the _flushLock is held as reader, returns in same state.
_flushLock.ExitWriteLock();
_flushLock.EnterReadLock();
}
public PinnedSpan<byte> GetData(int offset, int size)
{
_flushLock.EnterReadLock();
WaitForFlushFence();
Span<byte> result;
if (_map != IntPtr.Zero)
{
result = GetDataStorage(offset, size);
// Need to be careful here, the buffer can't be unmapped while the data is being used.
_buffer.IncrementReferenceCount();
_flushLock.ExitReadLock();
return PinnedSpan<byte>.UnsafeFromSpan(result, _buffer.DecrementReferenceCount);
}
BackgroundResource resource = _gd.BackgroundResources.Get();
if (_gd.CommandBufferPool.OwnedByCurrentThread)
{
_gd.FlushAllCommands();
result = resource.GetFlushBuffer().GetBufferData(_gd.CommandBufferPool, this, offset, size);
}
else
{
result = resource.GetFlushBuffer().GetBufferData(resource.GetPool(), this, offset, size);
}
_flushLock.ExitReadLock();
// Flush buffer is pinned until the next GetBufferData on the thread, which is fine for current uses.
return PinnedSpan<byte>.UnsafeFromSpan(result);
}
public unsafe Span<byte> GetDataStorage(int offset, int size)
{
int mappingSize = Math.Min(size, Size - offset);
if (_map != IntPtr.Zero)
{
return new Span<byte>((void*)(_map + offset), mappingSize);
}
throw new InvalidOperationException("The buffer is not host mapped.");
}
public bool RemoveOverlappingMirrors(int offset, int size)
{
List<ulong> toRemove = null;
foreach (var key in _mirrors.Keys)
{
(int keyOffset, int keySize) = FromMirrorKey(key);
if (!(offset + size <= keyOffset || offset >= keyOffset + keySize))
{
toRemove ??= new List<ulong>();
toRemove.Add(key);
}
}
if (toRemove != null)
{
foreach (var key in toRemove)
{
_mirrors.Remove(key);
}
return true;
}
return false;
}
public unsafe void SetData(int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs = null, Action endRenderPass = null, bool allowCbsWait = true)
{
int dataSize = Math.Min(data.Length, Size - offset);
if (dataSize == 0)
{
return;
}
bool allowMirror = _useMirrors && allowCbsWait && cbs != null && _activeType <= BufferAllocationType.HostMapped;
if (_map != IntPtr.Zero)
{
// If persistently mapped, set the data directly if the buffer is not currently in use.
bool isRented = _buffer.HasRentedCommandBufferDependency(_gd.CommandBufferPool);
// If the buffer is rented, take a little more time and check if the use overlaps this handle.
bool needsFlush = isRented && _waitable.IsBufferRangeInUse(offset, dataSize, false);
if (!needsFlush)
{
WaitForFences(offset, dataSize);
data[..dataSize].CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
if (_pendingData != null)
{
bool removed = _pendingDataRanges.Remove(offset, dataSize);
if (RemoveOverlappingMirrors(offset, dataSize) || removed)
{
// If any mirrors were removed, rebind the buffer range.
_gd.PipelineInternal.Rebind(_buffer, offset, dataSize);
}
}
SignalWrite(offset, dataSize);
return;
}
}
// If the buffer does not have an in-flight write (including an inline update), then upload data to a pendingCopy.
if (allowMirror && !_waitable.IsBufferRangeInUse(offset, dataSize, true))
{
if (_pendingData == null)
{
_pendingData = new byte[Size];
_mirrors = new Dictionary<ulong, StagingBufferReserved>();
}
data[..dataSize].CopyTo(_pendingData.AsSpan(offset, dataSize));
_pendingDataRanges.Add(offset, dataSize);
// Remove any overlapping mirrors.
RemoveOverlappingMirrors(offset, dataSize);
// Tell the graphics device to rebind any constant buffer that overlaps the newly modified range, as it should access a mirror.
_gd.PipelineInternal.Rebind(_buffer, offset, dataSize);
return;
}
if (_pendingData != null)
{
_pendingDataRanges.Remove(offset, dataSize);
}
if (cbs != null &&
_gd.PipelineInternal.RenderPassActive &&
!(_buffer.HasCommandBufferDependency(cbs.Value) &&
_waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
{
// If the buffer hasn't been used on the command buffer yet, try to preload the data.
// This avoids ending and beginning render passes on each buffer data upload.
cbs = _gd.PipelineInternal.GetPreloadCommandBuffer();
endRenderPass = null;
}
if (cbs == null ||
!VulkanConfiguration.UseFastBufferUpdates ||
data.Length > MaxUpdateBufferSize ||
!TryPushData(cbs.Value, endRenderPass, offset, data))
{
if (allowCbsWait)
{
_gd.BufferManager.StagingBuffer.PushData(_gd.CommandBufferPool, cbs, endRenderPass, this, offset, data);
}
else
{
bool rentCbs = cbs == null;
if (rentCbs)
{
cbs = _gd.CommandBufferPool.Rent();
}
if (!_gd.BufferManager.StagingBuffer.TryPushData(cbs.Value, endRenderPass, this, offset, data))
{
// Need to do a slow upload.
BufferHolder srcHolder = _gd.BufferManager.Create(_gd, dataSize, baseType: BufferAllocationType.HostMapped);
srcHolder.SetDataUnchecked(0, data);
var srcBuffer = srcHolder.GetBuffer();
var dstBuffer = this.GetBuffer(cbs.Value.CommandBuffer, true);
Copy(_gd, cbs.Value, srcBuffer, dstBuffer, 0, offset, dataSize);
srcHolder.Dispose();
}
if (rentCbs)
{
cbs.Value.Dispose();
}
}
}
}
public unsafe void SetDataUnchecked(int offset, ReadOnlySpan<byte> data)
{
int dataSize = Math.Min(data.Length, Size - offset);
if (dataSize == 0)
{
return;
}
if (_map != IntPtr.Zero)
{
data[..dataSize].CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
}
else
{
_gd.BufferManager.StagingBuffer.PushData(_gd.CommandBufferPool, null, null, this, offset, data);
}
}
public unsafe void SetDataUnchecked<T>(int offset, ReadOnlySpan<T> data) where T : unmanaged
{
SetDataUnchecked(offset, MemoryMarshal.AsBytes(data));
}
public void SetDataInline(CommandBufferScoped cbs, Action endRenderPass, int dstOffset, ReadOnlySpan<byte> data)
{
if (!TryPushData(cbs, endRenderPass, dstOffset, data))
{
throw new ArgumentException($"Invalid offset 0x{dstOffset:X} or data size 0x{data.Length:X}.");
}
}
private unsafe bool TryPushData(CommandBufferScoped cbs, Action endRenderPass, int dstOffset, ReadOnlySpan<byte> data)
{
if ((dstOffset & 3) != 0 || (data.Length & 3) != 0)
{
return false;
}
endRenderPass?.Invoke();
var dstBuffer = GetBuffer(cbs.CommandBuffer, dstOffset, data.Length, true).Get(cbs, dstOffset, data.Length, true).Value;
InsertBufferBarrier(
_gd,
cbs.CommandBuffer,
dstBuffer,
DefaultAccessFlags,
AccessFlags.TransferWriteBit,
PipelineStageFlags.AllCommandsBit,
PipelineStageFlags.TransferBit,
dstOffset,
data.Length);
fixed (byte* pData = data)
{
for (ulong offset = 0; offset < (ulong)data.Length;)
{
ulong size = Math.Min(MaxUpdateBufferSize, (ulong)data.Length - offset);
_gd.Api.CmdUpdateBuffer(cbs.CommandBuffer, dstBuffer, (ulong)dstOffset + offset, size, pData + offset);
offset += size;
}
}
InsertBufferBarrier(
_gd,
cbs.CommandBuffer,
dstBuffer,
AccessFlags.TransferWriteBit,
DefaultAccessFlags,
PipelineStageFlags.TransferBit,
PipelineStageFlags.AllCommandsBit,
dstOffset,
data.Length);
return true;
}
public static unsafe void Copy(
VulkanRenderer gd,
CommandBufferScoped cbs,
Auto<DisposableBuffer> src,
Auto<DisposableBuffer> dst,
int srcOffset,
int dstOffset,
int size,
bool registerSrcUsage = true)
{
var srcBuffer = registerSrcUsage ? src.Get(cbs, srcOffset, size).Value : src.GetUnsafe().Value;
var dstBuffer = dst.Get(cbs, dstOffset, size, true).Value;
InsertBufferBarrier(
gd,
cbs.CommandBuffer,
dstBuffer,
DefaultAccessFlags,
AccessFlags.TransferWriteBit,
PipelineStageFlags.AllCommandsBit,
PipelineStageFlags.TransferBit,
dstOffset,
size);
var region = new BufferCopy((ulong)srcOffset, (ulong)dstOffset, (ulong)size);
gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, 1, &region);
InsertBufferBarrier(
gd,
cbs.CommandBuffer,
dstBuffer,
AccessFlags.TransferWriteBit,
DefaultAccessFlags,
PipelineStageFlags.TransferBit,
PipelineStageFlags.AllCommandsBit,
dstOffset,
size);
}
public static unsafe void InsertBufferBarrier(
VulkanRenderer gd,
CommandBuffer commandBuffer,
VkBuffer buffer,
AccessFlags srcAccessMask,
AccessFlags dstAccessMask,
PipelineStageFlags srcStageMask,
PipelineStageFlags dstStageMask,
int offset,
int size)
{
BufferMemoryBarrier memoryBarrier = new()
{
SType = StructureType.BufferMemoryBarrier,
SrcAccessMask = srcAccessMask,
DstAccessMask = dstAccessMask,
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
Buffer = buffer,
Offset = (ulong)offset,
Size = (ulong)size,
};
gd.Api.CmdPipelineBarrier(
commandBuffer,
srcStageMask,
dstStageMask,
0,
0,
null,
1,
memoryBarrier,
0,
null);
}
public void WaitForFences()
{
_waitable.WaitForFences(_gd.Api, _device);
}
public void WaitForFences(int offset, int size)
{
_waitable.WaitForFences(_gd.Api, _device, offset, size);
}
private bool BoundToRange(int offset, ref int size)
{
if (offset >= Size)
{
return false;
}
size = Math.Min(Size - offset, size);
return true;
}
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new I8ToI16CacheKey(_gd);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
holder = _gd.BufferManager.Create(_gd, (size * 2 + 3) & ~3, baseType: BufferAllocationType.DeviceLocal);
_gd.PipelineInternal.EndRenderPass();
_gd.HelperShader.ConvertI8ToI16(_gd, cbs, this, holder, offset, size);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, int offset, int size, int stride, int alignment)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new AlignedVertexBufferCacheKey(_gd, stride, alignment);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
int alignedStride = (stride + (alignment - 1)) & -alignment;
holder = _gd.BufferManager.Create(_gd, (size / stride) * alignedStride, baseType: BufferAllocationType.DeviceLocal);
_gd.PipelineInternal.EndRenderPass();
_gd.HelperShader.ChangeStride(_gd, cbs, this, holder, offset, size, stride, alignedStride);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new TopologyConversionCacheKey(_gd, pattern, indexSize);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
// The destination index size is always I32.
int indexCount = size / indexSize;
int convertedCount = pattern.GetConvertedCount(indexCount);
holder = _gd.BufferManager.Create(_gd, convertedCount * 4, baseType: BufferAllocationType.DeviceLocal);
_gd.PipelineInternal.EndRenderPass();
_gd.HelperShader.ConvertIndexBuffer(_gd, cbs, this, holder, pattern, indexSize, offset, indexCount);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder)
{
return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder);
}
public void AddCachedConvertedBuffer(int offset, int size, ICacheKey key, BufferHolder holder)
{
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
public void AddCachedConvertedBufferDependency(int offset, int size, ICacheKey key, Dependency dependency)
{
_cachedConvertedBuffers.AddDependency(offset, size, key, dependency);
}
public void RemoveCachedConvertedBuffer(int offset, int size, ICacheKey key)
{
_cachedConvertedBuffers.Remove(offset, size, key);
}
public void Dispose()
{
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
_buffer.Dispose();
_cachedConvertedBuffers.Dispose();
if (_allocationImported)
{
_allocationAuto.DecrementReferenceCount();
}
else
{
_allocationAuto?.Dispose();
}
_flushLock.EnterWriteLock();
ClearFlushFence();
_flushLock.ExitWriteLock();
}
}
}