.. |
Effects
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Texture loading: reduce memory allocations (#6623)
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2024-04-14 17:06:14 -03:00 |
MoltenVK
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[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2023-07-01 12:31:42 +02:00 |
Queries
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Updates the default value for BufferedQuery (#6351)
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2024-03-21 21:44:11 -03:00 |
Shaders
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Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
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2023-09-02 17:58:15 -03:00 |
Auto.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
AutoFlushCounter.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
BackgroundResources.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
BarrierBatch.cs
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Vulkan: Properly reset barrier batch when splitting due to mismatching flags (#6345)
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2024-02-22 10:43:22 +01:00 |
BitMap.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
BitMapStruct.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
BufferAllocationType.cs
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Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
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2023-12-04 20:30:19 +01:00 |
BufferHolder.cs
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GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2024-05-19 16:53:37 -03:00 |
BufferManager.cs
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GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2024-05-19 16:53:37 -03:00 |
BufferMirrorRangeList.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
BufferState.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
BufferUsageBitmap.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
CacheByRange.cs
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[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2023-07-01 12:31:42 +02:00 |
CommandBufferPool.cs
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Do not compare Span<T> to 'null' or 'default' (#6683)
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2024-04-19 09:21:21 -03:00 |
CommandBufferScoped.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Constants.cs
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Vulkan: Use push descriptors for uniform bindings when possible (#6154)
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2024-02-16 21:41:30 -03:00 |
DescriptorSetCollection.cs
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[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2023-07-01 12:31:42 +02:00 |
DescriptorSetManager.cs
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Add support for large sampler arrays on Vulkan (#6489)
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2024-04-07 18:25:55 -03:00 |
DescriptorSetTemplate.cs
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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2024-04-22 15:05:55 -03:00 |
DescriptorSetTemplateUpdater.cs
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Vulkan: Use push descriptors for uniform bindings when possible (#6154)
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2024-02-16 21:41:30 -03:00 |
DescriptorSetUpdater.cs
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Texture loading: reduce memory allocations (#6623)
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2024-04-14 17:06:14 -03:00 |
DisposableBuffer.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
DisposableBufferView.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
DisposableFramebuffer.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
DisposableImage.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
DisposableImageView.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
DisposableMemory.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
DisposablePipeline.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
DisposableRenderPass.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
DisposableSampler.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
EnumConversion.cs
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GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2024-05-19 16:53:37 -03:00 |
FenceHelper.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
FenceHolder.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
FormatCapabilities.cs
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Implement X8Z24 texture format (#6315)
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2024-02-15 19:06:26 -03:00 |
FormatConverter.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
FormatTable.cs
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Implement X8Z24 texture format (#6315)
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2024-02-15 19:06:26 -03:00 |
FramebufferParams.cs
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Workaround AMD bug on logic op with float framebuffer (#6852)
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2024-05-23 01:05:32 -03:00 |
HardwareCapabilities.cs
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Vulkan: Use push descriptors for uniform bindings when possible (#6154)
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2024-02-16 21:41:30 -03:00 |
HashTableSlim.cs
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Vulkan: Add Render Pass / Framebuffer Cache (#6182)
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2024-01-31 23:49:50 +01:00 |
HelperShader.cs
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Vulkan: Improve texture barrier usage, timing and batching (#6240)
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2024-02-17 00:21:37 -03:00 |
HostMemoryAllocator.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
IdList.cs
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[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2023-07-01 12:31:42 +02:00 |
ImageArray.cs
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Add support for large sampler arrays on Vulkan (#6489)
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2024-04-07 18:25:55 -03:00 |
IndexBufferPattern.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
IndexBufferState.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
MemoryAllocation.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
MemoryAllocator.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
MemoryAllocatorBlockList.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
MultiFenceHolder.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
NativeArray.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
PersistentFlushBuffer.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
PipelineBase.cs
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Workaround AMD bug on logic op with float framebuffer (#6852)
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2024-05-23 01:05:32 -03:00 |
PipelineConverter.cs
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Workaround AMD bug on logic op with float framebuffer (#6852)
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2024-05-23 01:05:32 -03:00 |
PipelineDynamicState.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
PipelineFull.cs
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GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2024-05-19 16:53:37 -03:00 |
PipelineHelperShader.cs
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Vulkan: Add Render Pass / Framebuffer Cache (#6182)
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2024-01-31 23:49:50 +01:00 |
PipelineLayoutCache.cs
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[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2023-07-01 12:31:42 +02:00 |
PipelineLayoutCacheEntry.cs
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Add support for large sampler arrays on Vulkan (#6489)
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2024-04-07 18:25:55 -03:00 |
PipelineLayoutFactory.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
PipelineState.cs
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Workaround AMD bug on logic op with float framebuffer (#6852)
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2024-05-23 01:05:32 -03:00 |
PipelineUid.cs
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Workaround AMD bug on logic op with float framebuffer (#6852)
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2024-05-23 01:05:32 -03:00 |
RenderPassCacheKey.cs
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Vulkan: Add Render Pass / Framebuffer Cache (#6182)
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2024-01-31 23:49:50 +01:00 |
RenderPassHolder.cs
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Vulkan: Fix swapchain image view leak (#6509)
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2024-04-06 13:38:52 -03:00 |
ResourceBindingSegment.cs
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Add support for large sampler arrays on Vulkan (#6489)
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2024-04-07 18:25:55 -03:00 |
ResourceLayoutBuilder.cs
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Add support for large sampler arrays on Vulkan (#6489)
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2024-04-07 18:25:55 -03:00 |
Ryujinx.Graphics.Vulkan.csproj
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Migrate to .NET 8 (#5887)
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2023-11-15 17:41:31 +01:00 |
SamplerHolder.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
SemaphoreHolder.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Shader.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
ShaderCollection.cs
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Add support for large sampler arrays on Vulkan (#6489)
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2024-04-07 18:25:55 -03:00 |
SpecInfo.cs
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[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2023-07-01 12:31:42 +02:00 |
StagingBuffer.cs
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Vulkan: Use staging buffer for temporary constants (#6168)
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2024-01-25 19:29:53 +01:00 |
SyncManager.cs
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[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2023-07-01 12:31:42 +02:00 |
TextureArray.cs
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Add support for large sampler arrays on Vulkan (#6489)
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2024-04-07 18:25:55 -03:00 |
TextureBuffer.cs
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Texture loading: reduce memory allocations (#6623)
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2024-04-14 17:06:14 -03:00 |
TextureCopy.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
TextureStorage.cs
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Vulkan: Improve texture barrier usage, timing and batching (#6240)
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2024-02-17 00:21:37 -03:00 |
TextureView.cs
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Texture loading: reduce memory allocations (#6623)
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2024-04-14 17:06:14 -03:00 |
Vendor.cs
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UI: Friendly driver name reporting. (#6530)
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2024-03-27 14:55:34 -03:00 |
VertexBufferState.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
VertexBufferUpdater.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
VulkanConfiguration.cs
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Vulkan: Use push descriptors for uniform bindings when possible (#6154)
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2024-02-16 21:41:30 -03:00 |
VulkanDebugMessenger.cs
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Fix some Vulkan validation errors (#5452)
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2023-07-14 09:08:52 +02:00 |
VulkanException.cs
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Allow skipping draws with broken pipeline variants on Vulkan (#5807)
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2024-01-26 13:58:57 -03:00 |
VulkanInitialization.cs
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chore: remove repetitive words (#6500)
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2024-03-16 19:49:54 +01:00 |
VulkanInstance.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
VulkanPhysicalDevice.cs
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Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
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2024-01-26 01:07:20 +01:00 |
VulkanRenderer.cs
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GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2024-05-19 16:53:37 -03:00 |
Window.cs
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Account for swapchain image count change after re-creation (#6652)
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2024-04-11 17:24:19 -03:00 |
WindowBase.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |