3e6e0e4afa
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
194 lines
5.8 KiB
C#
194 lines
5.8 KiB
C#
using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Vulkan
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{
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class TextureArray : ITextureArray
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{
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private readonly VulkanRenderer _gd;
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private struct TextureRef
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{
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public TextureStorage Storage;
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public Auto<DisposableImageView> View;
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public Auto<DisposableSampler> Sampler;
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}
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private readonly TextureRef[] _textureRefs;
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private readonly TextureBuffer[] _bufferTextureRefs;
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private readonly DescriptorImageInfo[] _textures;
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private readonly BufferView[] _bufferTextures;
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private HashSet<TextureStorage> _storages;
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private int _cachedCommandBufferIndex;
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private int _cachedSubmissionCount;
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private readonly bool _isBuffer;
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public bool Bound;
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public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
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{
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_gd = gd;
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if (isBuffer)
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{
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_bufferTextureRefs = new TextureBuffer[size];
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_bufferTextures = new BufferView[size];
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}
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else
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{
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_textureRefs = new TextureRef[size];
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_textures = new DescriptorImageInfo[size];
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}
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_storages = null;
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_cachedCommandBufferIndex = -1;
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_cachedSubmissionCount = 0;
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_isBuffer = isBuffer;
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}
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public void SetSamplers(int index, ISampler[] samplers)
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{
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for (int i = 0; i < samplers.Length; i++)
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{
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ISampler sampler = samplers[i];
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if (sampler is SamplerHolder samplerHolder)
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{
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_textureRefs[index + i].Sampler = samplerHolder.GetSampler();
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}
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else
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{
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_textureRefs[index + i].Sampler = default;
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}
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}
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SetDirty();
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}
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public void SetTextures(int index, ITexture[] textures)
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{
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for (int i = 0; i < textures.Length; i++)
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{
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ITexture texture = textures[i];
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if (texture is TextureBuffer textureBuffer)
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{
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_bufferTextureRefs[index + i] = textureBuffer;
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}
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else if (texture is TextureView view)
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{
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_textureRefs[index + i].Storage = view.Storage;
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_textureRefs[index + i].View = view.GetImageView();
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}
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else if (!_isBuffer)
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{
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_textureRefs[index + i].Storage = null;
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_textureRefs[index + i].View = default;
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}
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else
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{
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_bufferTextureRefs[index + i] = null;
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}
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}
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SetDirty();
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}
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private void SetDirty()
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{
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_cachedCommandBufferIndex = -1;
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_storages = null;
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_gd.PipelineInternal.ForceTextureDirty();
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}
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public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
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{
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HashSet<TextureStorage> storages = _storages;
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if (storages == null)
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{
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storages = new HashSet<TextureStorage>();
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for (int index = 0; index < _textureRefs.Length; index++)
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{
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if (_textureRefs[index].Storage != null)
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{
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storages.Add(_textureRefs[index].Storage);
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}
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}
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_storages = storages;
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}
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foreach (TextureStorage storage in storages)
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{
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storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stageFlags);
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}
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}
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public ReadOnlySpan<DescriptorImageInfo> GetImageInfos(VulkanRenderer gd, CommandBufferScoped cbs, TextureView dummyTexture, SamplerHolder dummySampler)
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{
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int submissionCount = gd.CommandBufferPool.GetSubmissionCount(cbs.CommandBufferIndex);
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Span<DescriptorImageInfo> textures = _textures;
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if (cbs.CommandBufferIndex == _cachedCommandBufferIndex && submissionCount == _cachedSubmissionCount)
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{
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return textures;
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}
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_cachedCommandBufferIndex = cbs.CommandBufferIndex;
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_cachedSubmissionCount = submissionCount;
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for (int i = 0; i < textures.Length; i++)
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{
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ref var texture = ref textures[i];
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ref var refs = ref _textureRefs[i];
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if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].Sampler == refs.Sampler)
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{
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texture = textures[i - 1];
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continue;
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}
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texture.ImageLayout = ImageLayout.General;
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texture.ImageView = refs.View?.Get(cbs).Value ?? default;
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texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
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if (texture.ImageView.Handle == 0)
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{
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texture.ImageView = dummyTexture.GetImageView().Get(cbs).Value;
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}
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if (texture.Sampler.Handle == 0)
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{
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texture.Sampler = dummySampler.GetSampler().Get(cbs).Value;
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}
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}
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return textures;
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}
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public ReadOnlySpan<BufferView> GetBufferViews(CommandBufferScoped cbs)
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{
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Span<BufferView> bufferTextures = _bufferTextures;
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for (int i = 0; i < bufferTextures.Length; i++)
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{
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bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, false) ?? default;
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}
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return bufferTextures;
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}
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}
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}
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