Updated Changelog (markdown)
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@ -4089,7 +4089,7 @@ To scan an Amiibo:
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## 1.0.6784 - 2021-03-14
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### Changed
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- The active audio device is now reported as a TV, rather than internal speakers.
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- Fixes noticeably poor audio quality in Pokemon Sword and Shield, and potentially other games.
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- Fixes noticeably poor audio quality in Pokémon Sword and Shield, and potentially other games.
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- May also enable 5.1 audio output on games where it was not functioning properly before.
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## 1.0.6783 - 2021-03-13
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@ -4588,7 +4588,7 @@ For a screenshot collection, see https://github.com/Ryujinx/Ryujinx/pull/2001#is
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- As part of lazy flushing, when a page is dirtied by CPU, it is assumed that the most recently written SSBOs are not the target of the CPU write, and are not updated.
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- Fixes particle effects that were broken or constantly restarted their animation in many first party games. See the PR for visual examples.
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- Greatly speed up buffer copies via two new paths (direct cpu copy, or lazy buffer flush) chosen depending on whether the buffer has been written to before.
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- Mostly affects performance in Unity games and Pokemon (which has other issues).
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- Mostly affects performance in Unity games and Pokémon (which has other issues).
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- A combination of all changes has fixed vertex explosions in Unity games.
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- Hyrule Warriors vertex explosions are somewhat reduced (but can still happen)
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- Fixed a bug with Memory Tracking where write tracking (dirty flags) could be lost after read tracking (flush) was triggered.
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@ -4975,7 +4975,7 @@ Other changes:
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## 1.0.5913 - 2020-12-02
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### Changed
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- Created a single guest process per IPC message processor, to alleviate issues introduced in 1.0.5899 (PR 1458).
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- Fixes out of memory crashes on Pokemon Sword/Shield and other games encountering this same error.
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- Fixes out of memory crashes on Pokémon Sword/Shield and other games encountering this same error.
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- Fixes bad audio on some games after 1.0.5899.
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## 1.0.5900 - 2020-12-01
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