Updated Changelog (markdown)

EmulationFanatic 2021-01-01 11:16:58 -07:00
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# Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file
## 1.0.6196- 2021-01-01
### Changed
- Updated KAddressArbiter implementation to 11.x kernel.
- Update Wait/SignalProcessWideKey implementation to match changes made on official 11.0 kernel.
- They now store a bool at the key address indicating if the number of threads waiting the condition variable is > 0. Games targeting firmware 11.0 or newer needs this to work properly (no games are know to target it so far).
- Update SignalAndModifyIfEqual implementation to match changes made on official 7.0 kernel.
- The way how the value is modified changed. Games targeting firmware 7.0 or newer might need this to work properly.
- Fix a bug where SignalToAddress would use the old priority even if the thread priority was updated after it started waiting (I'm not sure if this was a bug that was present on 6.x kernel or just an oversight).
- Simplified the code by sharing the function used to wake matching threads and remove them from the list. The `InsertSortedByPriority` function was also removed since it sorts by priority when looking for threads now.
- Based on mesosphere implementation.
## 1.0.6194 - 2021-01-01
### Changed
- Profiled Persistent Translation Cache (PPTC) is now enabled by default.